Recent Posts
GM48
Posted by Gift of Death on Oct. 13, 2016, 6:57 p.m.
I haven't had much going on in life as of late, other than on thought level so this will be a brief one.
So, if you were lacking on things to do this weekend give a look at the 20th GM48 and consider participating. :DStill undecided myself, I might …God Dammit! (56k warning)
Posted by aeron on Oct. 10, 2016, 11:14 p.m.
I always felt bad about not finishing my 2D Light and Shadow blog series. I had everything planned for the third and final blog but never actually wrote it. God Dammit! I wish I had at least kept an outline written somewhere. I know I wanted to touch on specular …
Front Ends
Posted by S3xySeele on Oct. 9, 2016, 8:47 p.m.
So after finally getting fed up with the organization (or lack thereof) of my various games and emulators, I decided it's time to set up an emulator front end on my Windows machine.
I looked into several, even tried a handful of them in rapid fire succession… and ultimately I've …Ask the exterminators about their repeat visits till the issues is sorted out thoroughly!
Posted by JennyJusino on Oct. 7, 2016, 7:58 a.m.
fak yew
GMUI-Framework Studio port released!
Posted by Alert Games on Oct. 4, 2016, 11 p.m.
That's right, the studio port has been released! But there are a few small tweaks needed on it before getting into new features. What is the GMUI-Framework?
It is now available on the GitHub Repo!First and foremost, lessons learned:And the Iron Trophy goes to....
Posted by Nopykon on Oct. 3, 2016, 2:35 p.m.

GMUI-Framework alpha released!
Posted by Alert Games on Oct. 2, 2016, 9:40 a.m.
Hey guys, good news.
I finally released my GMUI code! :thumbsup:I'm excited to announce that all of the scripts are now on github (but currently only tested with GM8.1):GMUI-Framework GitHub RepoYou can download a demo here:GMUI DemosBasically with GMUI, you can write out the controls …