[2d] bought a 360

Posted by 2Dcube on March 15, 2008, 3:11 p.m.

Yesterday a bought an Xbox 360. There was a huge pricecut, and I was thinking about getting one anyway. With it I got 2 free games as well (Gears of War and PGR3) but I they're still sealed. If anyone wants to buy them, PM me.

I was planning on …

[2d] Karoshi 2?

Posted by 2Dcube on March 11, 2008, 4:43 p.m.

Hi

Just posting to keep this blog alive. I don't have a lot of interesting news this time, but I will say that I am working on a couple things. I should release at least 2 games in the next 4 weeks.

Also, you may have noticed that I included …

PaperBlast demo 2 (WIP Journal #4)

Posted by 2Dcube on March 6, 2008, 6:36 p.m.

I've taken considerations into account, and made some changes to PaperBlast. In fact, I've totally changed the controls.

You can't aim anymore.

All you do now is control the ship's movement, and this makes it easier to focus on avoiding bullets. You do still shoot, but your ship just slowly …

Karoshi: Kill yourself

Posted by 2Dcube on March 2, 2008, 9:22 a.m.

So I released a new game today. You may have seen a screenshot of it earlier on my blog.

"Karoshi" is a puzzle/platforming game in which you must kill yourself. Over and over. Each level presents a new puzzle, and often you must think "outside the box".

The game does …

ToneCave demo (WIP Journal #3)

Posted by 2Dcube on Feb. 27, 2008, 3:10 p.m.

In ToneCave you fly around as a little creature-thingie. However, you've become blind, and now you have to use sound to move through the level. It 's simple: Just press Space and you send out a sonar, which makes objects around you visible. In this demo there are spikes, moving …

The Difficulty Curve (Game Design #1)

Posted by 2Dcube on Feb. 23, 2008, 6:01 p.m.

We all think a game starts out easy and becomes more difficult along the way. For example, each level is slightly more difficult. COMPLETELY WRONG. Well, not really but many games do it a little different.

The Zelda series is a very good example. The dungeons become more difficult each …

Shooting with paper (WIP Journal #2)

Posted by 2Dcube on Feb. 20, 2008, 9:19 a.m.

Two days ago I presented 3 concepts, of which the following has democratically been chosen:

PaperBlast.

To be honest, out of the 3 concepts this one is the LEAST interesting in my opinion. But that's ok, for your feedback can help me MAKE it interesting.

PaperBlast is a highscore based …

3 games (WIP Journal #1)

Posted by 2Dcube on Feb. 18, 2008, 4:51 p.m.

It's late in the evening and a young man decides to go on a journey (of writing blog articles).

I'm Jesse Venbrux, also known as 2Dcube. You may know me from Frozzd, the Wubly games, or something else. Here at the 64 digits community I hope to get some …