holy crap making blog.. erghhh…………..
So I want to start a new online multiplayer game, but id like to hear feedback on what would be fun to play. Here is what I had in mind for a while now:Space arcade shooter with customizable ships. (Like battleships forever, only online matches, stats, and not "vector" style graphics.) Also, I was thinking Targetra as the name?Anyway a few ideas for the game off of this idea:->ships range from slow, powerful, slow reloading -to- quick, fast-shooting, minor damage->different modes such as a base type mode where you defend/attack, normal deathmatch, etc->ability to deploy temporary turrets and set traps->many effects and explosions, and modern-but-classic looking HUD/interface-> stats on its own game web pageI also am looking to make this a multi-person project. Reason being is that it takes way too much time for just me to work on it, and also as demonstrated by other developers here :>(which is also why im asking for input so the most people would find the game enjoyable)So please Give Suggestions on what would be a fun multiplayer game. Also you can tell me if you are interested in helping out :3Web is already covered, but banner/promotional would be acceptable.This is a 'getting started' blog, so im not going to get into specifics until the ideas are established.Thanks!!!!!1
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i've been contemplating making an online game but a space shooter would be the last thing i'd do that for, i actually abandoned my shooter game just because they're so overdone.
Sounds like a cool idea so far, even if you didn't get into the specifics yet.
As for suggestions, although you probably already thought about theses: most people like stats. Collect player data and present it in a cool way.Also, if possible, make sure players can manage some sort of friendlist and more importantly, make sure you are able to join a friend easily.There shouldn't be a problem if the genre is overdone. Even if your game doesn't present anything new, it can still be good if everything works as it should work.Shooters a really popular, however I havent heard of many at all that are online multiplayer. I mean if it was so overdone, then I would probably hear of one ;) (Actually there was a flash one, but it died. wasnt the best)
Yes, stats will be important. Rankings will be shown on a separate game page based on an XP system, and I was thinking to have a credits system to purchase more parts for your ship. I forgot to mention a custom-ship mode would be available also.The game of course, would link to my website, so that your friends list on there could be sent to the game. Though I havent thought of how to use it yet. But just starting the basics is what is important first. ;)Dont fail me! Make the game happen! I hate seeing good ideas not get carried out. :(
@kilin: well thats the point. im talking about online multiplayer here. I like to play games where i can match against other people easily. and in a fun game.
Yes, starfox command sucks dick, along with that DS gay. Nintendo fucks everything up and relies on marketing to sell their stuff to kids. :/@Glen: No, you dont fail me. Im looking for helpers on this one. Without help itll take me 2 years to get to point i couldve done in about 4 months. Thats why I why id like input from you guys so whoever wants to help have a more common goal.Well first off, define the type of shooter you've got in mind. The "shooter" genre is a very, very broad one. Here are some examples:
- Shoot 'em up (Ikaruga, Contra, other scrolling shooters or run-and-gun games all fall into this category)- Shooting gallery (point and click)- First-person shooter (flight or ground)- Third-person shooter (also flight or ground)- Tactical shooter (where charging in with guns a-blazing won't do you any good. Think Rainbow Six)Once you select your subgenre, I think we can offer a bit more help."Like battleships forever, only online matches, stats, and not "vector" style graphics" sounds like a reasonable definition to me.
Also, are you creating this game in GM?