This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.
And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!
Moikle has got me exicited for our entry.
MUCH EXCITEthe crash test dummy is a placeholder from one of my other projects
Huh, that guy looks sort of familiar . . .
I made that same comment on skype to Toast.
Bonus:sprite render testsThat…is actually pretty impressive, Moikle.
Decided to tackle walk cycles first.
thanks :D I am working on getting the settings and textures perfected to eliminate jaggedness without using AA.
also, it is currently a choice between good texture, or good shading. I am trying to get the right ballance.If you render at 4x resolution, scale down, and make an alpha map, it'll smooth it out for you.
I found that colouring the outline helps a lot. I render a sprite sheet, open it in photoshop, in two layers, I generate an outline on the bottom layer, and then blur the top layer, and use the lighten blend mode over the outlines only. This creates an outline that isn't purely Black, and seems less jagged