This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.
And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!
Nopykon, that looks so buttery smooth.
i got a paper to write literally on the weekend this started ugh
heres a doodle i did to shake the rust off (and realize how much i need to brush up on stuff)i just got started at midnight on the 22nd. A little late but I've been tired. Nothing at all to show yet, all i've done is create a fork from my current 3d engine specifically for my S4D entry. So it doesn't have any game specific code, just rendering and other internal essentials. first thing i'm gonna do is start working on some textures, than get right into building some test maps to play around with lighting and sounds - those will be key to this project. expect sloppy pixel art for textures.
Jared and I have just been playing with ideas and haven't gotten anything 100% in stone in terms of gameplay, but we have a simple "paper voxel" engine that converts 2D textures into meshes. It also allows for animations, as can be seen below (HTML5 Video):
I'll try my best to post here on a regular basis with updates! And if I fail, I post a lot of game dev stuff on my vine:https://vine.co/u/1013664288549847041Jared the friendly pumpkin?
oh shit, almost downloaded licecap from softonic. that was closethen Jared killed too many pplz, and had to kill himself
bye Jared :(edit:I have also been concepting the main character. but right now… I need coffee