S4D Mini Progress Reports

Posted by Astryl on Sept. 20, 2014, 1:28 p.m.

This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.

And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Comments

Nopykon 10 years, 2 months ago

@Mega I see you already figured it out.Your animation looks swell.

For anyone else wondering. Sloped tiles has two associated height values. Left and right height (a,b).

//Interpolate to get height

height_at_x = slope.a + scalar_tile_overlap_at_x*(slope.b-slope.a);

@Rez Beautiful!

@Moikle That's one creepy bunny. Cool style.

@Steven Nightmares 4 ever. :'(

eagly 10 years, 2 months ago

It looks like that thing from Donnie Darko. D:

Lots of good progress from people! Awesome.

Nopykon 10 years, 2 months ago

Quote: eagly
It looks like that thing from Donnie Darko. D:
That's exactly what I was thinking!

Moikle 10 years, 2 months ago

aw yeah

I just noticed I am kind of hijacking this thread. I should make update posts less often showing more stuff at once

eagly 10 years, 2 months ago

I wish I had an LED torch on my nipple like that man!

Astryl 10 years, 2 months ago

Quote:
@Mega I see you already figured it out.Your animation looks swell.

I usually use the slope equation for slopes. Makes sense :P

The main problem in this case is that I have several different types of slope; one with a 1:1 gradient and one with a 2:1 gradient. Normally I check each case individually for this kinda thing (Or in C++ I include a field for the 'rise' of the slope in the tile data). But I kinda hacked and did something along the lines of:

   // Moving left
  if(place_free(x-MOVESPEED,y)) 
  { 
    x -= MOVESPEED; 
  }
  else if(place_free(x-MOVESPEED,y-MOVESPEED)) 
  { 
    x -= MOVESPEED; y -= MOVESPEED; 
  }
  else 
  { 
    move_contact_solid(180,MOVESPEED); 
  }

The slopes themselves use precise collision, so this works pretty well.

Toast 10 years, 2 months ago

Quote:
Seeing all of this early progress pleases me greatly. I might even up the prize money if I see even more progress over the upcoming weeks.

You here that guys, the boss says we're in the running for increased bonuses. Moikle I want that nipple torch report on my desk by Friday

Iasper 10 years, 2 months ago

A couple of hours later…

Rez 10 years, 2 months ago

all this rad stuff is getting me so hyped :)

Moikle 10 years, 2 months ago

Quote:
Moikle I want that nipple torch report on my desk by Friday

Mission accomplished, boss. Nipple torch upgraded and it now uses primitives to increase customisation and fake 3d accuracy. it also now accurately gets shorter when aiming vertically to account for the isometric perspective (and in doing so I learned how to calculate the radius of an ellipse at any angle)

I expect this development to increase our sales by 9001%

the next step in development is classified to all these plebs

come on people, start using the #Scary4Digits tag on facebook