i luv

Posted by Castypher on Oct. 1, 2012, 8:57 p.m.

<3

i luv a person called sk8

he's a nice guy

he plays games with me and we have a great time

and we talk about the meaning of life

and decided it was so that we could take over the earth together

and it'd be like the games we …

You Cannot Comprehend My Utter Happiness

Posted by Castypher on Sept. 22, 2012, 12:56 p.m.

I can't believe it. I finally found a copy that works on Vista and 7. I'm dropping out of S4D to play this again.

I grew up on these games, and they'll always have a special place in my heart. Creatures was and still is an innovative game about artificial …

This is not my style (S4D)

Posted by Castypher on Sept. 16, 2012, 5:15 p.m.

Just because everyone else is doing it:

No real time to develop for this since I'm stuck doing math and tech writing homework and will be for the rest of the semester. What was I thinking?

Oh well, here's what I've got so far:

- 8-frame walking animation

- 12-frame …

World Art in a Massive World?

Posted by Castypher on Aug. 9, 2012, 2:38 p.m.

After that blog yesterday, I've implemented a chunk loading and unloading system that works like a charm so far. Still have yet to implement the way AI handles it, but that'll be an adventure I'll have to save for later. Right now I have the foundation laid out.

Here's another …

World Simulation Mechanics

Posted by Castypher on Aug. 8, 2012, 4:21 p.m.

Not an interesting title, sure. But all this talk about procedural generation has gotten me back into Lixim, where I face a problem that's been barring me for ages. And only now have I come up with a solution, but I want to see what everyone else has to say …

Astral Sign

Posted by Castypher on July 29, 2012, 1:58 a.m.

And here I was thinking I was going to have to rush everything and nothing would turn out as planned.

Still plenty of work to do, but as of tonight, the hardest part–the bosses–are now finished, leaving me with only a bunch of filling in, cutscenes, skill additions, and bugtesting. …

Twilight Falls

Posted by Castypher on July 26, 2012, 4:50 p.m.

Twilight falls on the competition, friends. And this past week has been utter and absolute hell for me as I scramble to meet the deadline.

As it stands now, I could submit the game for the competition and slap "DEMO" on it, thereby leaving out the last three crucial boss …

You Kidding Me, GM?

Posted by Castypher on July 22, 2012, 4:27 p.m.

So two things.

First off, I'm going to be taking another leave of absence. At this point, I'm so ridiculously far off track that I don't even know if I'm going to be able to finish anymore. If worse comes to worst, I'll have to join the people cutting things …

Teamspeak Terraria - Hardmode

Posted by Castypher on July 21, 2012, 4:04 p.m.

So we've been sitting with this server up for what, a good week now? And we're not in hardmode for various reasons, most of which is that people aren't geared up for it. Competition is kind of high right now, and with the recent Underworld flood, the highest tier items …

Giving Out Terraria - CLAIMED

Posted by Castypher on July 13, 2012, 12:57 p.m.

I thought this might get more attention as a blog rather than as a comment in Juurian's.

Basically, Terraria is on sale. If you don't have $2.50, don't have a means of paying online, or are simply too cheap to spend $2.50 on a good game with tons of content, …