The deadline is this Friday, July 12th, at 11:00 PM GMT. There will be a little leniency, but please be reasonable.
In this final week I want you to try and tie up as many loose ends as possible, even if you didn't add all the features or fix all the bugs you'd intended. Just make sure the game is playable from start to finish. Minor bugs are fine. Game-breaking bugs should also be listed in your submission along with a means for avoiding them, if possible. I will not decline any submissions, but I will be testing each of these and adding my own notes to them.Here's how I want the games submitted. Send me a PM with the following information:- The game title- The game creator(s)- The game as a zipped attachment (please upload, don't use the 64Digits game submission)- A single preview screenshot is recommended- A brief description of the game (you need to have this ready if you're participating in the bundle)- Any necessary controls, if not explained in-game- Notes that you might not have made apparent in the game or documentation- Major bugs, and how to circumvent them, if possible- Any minor bugs you want to mention- Questions for the playersSince most of my judges are too busy or difficult to get a hold of, I'll be opening up judging to the participants. In addition to the submission, over the next few weeks each entrant will be required to play and provide feedback on five or more games. You can do this in the comments. Feedback does NOT include one-liners like "This is great!". The point is to help others by providing a critical, constructive view, just as you'll be receiving help from others.I will be the judge of which games need more feedback, and who's not pulling their weight in those terms, but I will also personally provide feedback on each of the entries.Non-participants are also allowed to provide feedback, and this is greatly appreciated. But for those of you who think five games is too much, these aren't necessarily full-blown games and you're not expected to play the entire thing. However, you are encouraged to play as much as you can, as your feedback may give someone the motivation they need to finish.Once the deadline strikes, you'll be given an additional month to polish your game and remove those pesky bugs. During this time, you should also:- Take into account the feedback you've received- Net some good quality screenshots or teaser images- Produce a trailer of some sort- Have box art or a logo readyGood luck, gentlemen, and don't be too stressed about the deadline. I'll be flexible with it as long as I can see you're trying hard.
so, i'm guessing post here as well if you're an entrant?
Maiko Fuse. this is the version i am submitting to you, and will await for feedback before further development. obligatory screenshot:I might not have a full-content (playable from start to finish) game ready by the 12th, since I have another 80-ish levels to design before that happens. However, once I do hit that mark, the game is just about completely finished. Is it okay if I just put up whatever I have finished at that point so people can get an idea of what the game will be, or should I stress out about getting all 160 levels done before the 12th?
The people I was targeting with the start-to-finish thing were those (like myself) who were making story-based games. Puzzle and arcade games, of course, don't have to abide by this, mostly because with your mechanics out of the way, level design is pretty straightforward.
Hel comes in first place, by the way. He was finished before the submissions even began!Cosine - Stress about it, but don't worry about it.
That gives me five days, and I have basically nothing but an engine.
And I can't work on much this week. Helping my dad out with a bunch of DIY projects around the house while he's on leave…I'm going to continue working wherever I can, but I highly doubt it'll be ready for this. Sorry guys.Blast, I thought we had 2 weeks left for some reason.
@Mega and Polyman
Situation report:
I have most of the pieces but I'm pretty far from putting them all together. I'll try to produce something coherent before the deadline, but it definitely won't be bundle-worthy.The biggest issue will be level design (and menus, cutscenes, etc.). So what I'll have for Friday will be more like a solid (hopefully) demo than an unfinished game.Stuff added this week:Kittens. Time limit (fire spreading over time, making you feel pretty cool when you grab a person right before they're engulfed by flames).Funny bugs this week:Fire spreading instantly, so the whole level gets engulfed in flames and everybody dies during the first three seconds of gameplay.