Update about stuff I guess.

Posted by Charlie Carlo on July 19, 2012, 5:23 p.m.

Okay, so after about two weeks of arduous trial-and-error, and the help of Poly and Spectre, I now have a sorta-good-maybe shadow engine for an untitled game that isn't Settle.

It looks like this.

If you tear off its skin, it looks like this.

Edit: I'll admit that I don't …

I have returned.

Posted by Charlie Carlo on July 13, 2012, 10:32 a.m.

Entaro Polystyrene Man.

I'm back from camping.

It was… a veritable hell.

We had to walk a half a mile to use the bathroom.

The surface of my right arm is now comprised mostly of mosquito bites. (seriously, 43 last I counted.)

I didn't take a shower until I got …

Scaling, What.

Posted by Charlie Carlo on July 8, 2012, 9:30 a.m.

This is how my computer scales up Trollquest.

Pretty snazzy, eh?

Crisp super-pixels that do justice to the shitty artwork in this game.

Now this is how my friend's computer scales up Trollquest.

What the hell.

What fucking human being would decide that this should be the default way to …

Anyone got a Skype?

Posted by Charlie Carlo on July 7, 2012, 2:28 p.m.

You should totally add me; ypsamihhs.

Seriously, we could IM about baller game design shizzlewizzle.

Human stuff

Posted by Charlie Carlo on July 5, 2012, 12:53 a.m.

I tried quitting smoking. Not because I care about my health or any of that, but because I don't have any income right now. I cut down cigarette breaks by spacing them out a half hour more each day, but at 3 and a half hours I just gave up. …

Trollquest the Movie

Posted by Charlie Carlo on July 1, 2012, 8:22 p.m.

It's actually a game.

So, working on Settle got a bit tedious, so I decided to take a break and make a small game. I gave myself 24 hours, originally, but it ended up taking about 36 hours over the course of the past week (If you haven't noticed, I've …

Attempting Actual Pixel Art

Posted by Charlie Carlo on June 22, 2012, 3:34 p.m.

Like most creative people (I assume) I'm often trying to improve. I came to the realization that, despite getting more intricate and all around better looking over the course of the past 7 years, my sprites all still bear really amateur features. My coloration is limited; I tend to avoid …

Character Design and Ignorance

Posted by Charlie Carlo on June 13, 2012, 6:55 p.m.

Giant wall of text incoming.

I've been worried about my character design, I've never been terribly good at it but I've been trying to improve.

I try to make characters that are wholly plausible but still unique. I kinda failed with my last project, according to some, since the main …

Unimportant

Posted by Charlie Carlo on June 5, 2012, 6:56 p.m.

I made a soundcloud.

All the cool kids had one. I wanted to be a cool kid.

Also, I've been considering spinal fusion surgery.

Learning New Things

Posted by Charlie Carlo on May 28, 2012, 4:05 p.m.

I did some enemy sprites for the RPG4D competition. Amatubezen has been mysteriously unreachable for about a week, which is sort of odd.

The enemies are bug-like creatures of different species but the same genus. The genus is entirely sentient, with varying levels of intelligence. The most intelligent species have …