[DSG] NEW DEPTHS: First Video

Posted by DSG on Nov. 19, 2011, 3:11 p.m.

everyone hates their own voice.

(Embedded Video)

[DSG] The NEW DEPTHS

Posted by DSG on Nov. 14, 2011, 7:58 p.m.

It's a total re-design. the screen resolution will be bigger [480x320 as opposed to the old 300x180] and Sytro is twice the old size.

idk why the picture won't display.

link.

http://64digits.com/users/DSG/newdepths.png

As you can see, the ghost mode is going to look different. Everything will.

Also, brand new Dell …

[DSG] Depths is gone.

Posted by DSG on Nov. 6, 2011, 1:55 p.m.

Gone, gone, gone, gone.

The flash drive backup happened to have disappeared a few days before my laptop just. fucking. died. Tried to fix it. It's fried and has something to do with severe physical damage. The memory is gone. So… that's that.

Guess I HAVE TO START ALL OVER. …

[DSG] DEPTHS IS NOW 3D yep. [updated]

Posted by DSG on June 28, 2011, 5:28 p.m.

BEFORE READING, I'd like to ask that if you aren't sure what i'm trying to explain or have any questions, let me know and ask. I'd appreciate re-assurance that you understand the map and which room, in relation to the map, you're looking at.

kanyway…

I've kinda gotten hardcore into …

[DSG] I've really kind of gone beyond my original idea for Depths.

Posted by DSG on June 3, 2011, 7:22 a.m.

I figured if this game was going to be what I imagine it to be in my head, I'd have to come up with a new way to set a 2D game in a 3D world.

These screens are to show the 3D capabilities of Depths, though these rooms are …

[DSG] Don't Call it Filthy.

Posted by DSG on May 29, 2011, 10:53 a.m.

My new dubstep guys.

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cool.

[DSG] k, some important stuff.

Posted by DSG on March 13, 2011, 3:30 a.m.

You know, I should've done this a while ago, but I finished a map.

This'll give you an idea of an environment. These are the Sandlands.

p.s. Even though this game is a 2D platformer, the map is from a bird's eye view.

Should be the final map, might add …

[DSG] Invasion 3

Posted by DSG on Feb. 24, 2011, 7:10 p.m.

…yea.

no, really.

need a creative break from Depths.

Don't worry.

k.

It'll be a small project, relatively speaking.

[DSG] Well.

Posted by DSG on Feb. 17, 2011, 4:26 p.m.

Since I've had all these new 3D effects, they're opening up entirely new possibilities for map and room design. As you have seen in the last video in my last blog, one "room" can be a combination of rooms creating a real 3D feel as now I can make rooms …

[DSG] Depths Video, 3D

Posted by DSG on Feb. 14, 2011, 10:27 p.m.

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ok, this is something I've been working on for a while.

Finally, the environments feel full and open and stuff.

You'll notice in the last 2 seen rooms, you can see one room from the other! It's just a trick with some fake 3D perspective graphics, but has …