So something different. I thought I'd redesign the ship, and document how it comes along. So, here's the new ship!
1. I started with a really basic sketch.2. Gave it form, added some details.3. Finished with the details, for now at least. added guns on the sides and engines on the top back.4. Recolored the ship, so I could go over each shape with gradient.5. Began with the lightest pixels first. Added a shine to various parts of the ship.6. Pixeled in in the mid-tones.7. finished with the pixeled shading and filled the rest in.8. Opened the sprite in Ps and did some brushwork, put it back in the GM image editor and added some more details including the exhaust ports by the top engines, a few details on the body of the ship.9. recolored in Ps and gave it a 2-tone metallic look.10. Pixeled some lights and made them glow.Oh… and by the way, since nobody commented last time on it, how do you like the new HUD? [these screens are from a few days ago]btw. new avatar.EDIT:also new. Just look at those ladders in action.
I'm not saying it has to be that big, I'd just prefer some background similar to it behind the health/spirit bars. But fine :P
Oh, im sure ill redesign it again. you all know that.
Pretty cool ship, bro.
One thing about the HUD is that it splits up the information. Maybe consider bringing Health and Spirit closer to each other?Also, once the player knows what bar is health and what bar is Spirit, the big text indicating what's what is unnecessary.My two cents.Very nifty tutorial. I've never truly taken the patience to do all those steps, since I'm generally just working on gameplay more that anything else.
Beautiful :')
THIS IS THE NEW SHIIIIIIIIP, STAND UP AND ADMIIIIT
This is amazing, keep it up. And yeah, more tutorials would be nice. HUD's a liiiittle simple for me, but I don't think that matters too much.
The pillowshading kind of works.
About the HUD, I think it should be laid out more like this:
Or is that just too cliche?I agree with aeron because, in DSG's version, when the health or spirit isn't full, it looks awkward. I'm not sure, all I know is the spriting is just too good.