Yea, bet ya haven't seen me post a screen to show off a boss or an enemy.
Dashu, the first god boss and keeper of ghost mode. Yes yes, the 'floating head and hands' design for a boss is cliche. WELL, THEY'RE GODS. any form is representational, they aren't physical beings. If you ask me, this 'cliche' works so well for the game, it's forgivable. Besides, I do plan on having a ghostly body visible as well, and the chained wrists make for a unique approach to this idea as they symbolize the spiritual possession they are under by the REAL boss.Discuss.
I roll my eyes every time I see that type of boss lol
Remember how Brinstar Depths had that giant monster thing in the background? If you don't want to be cliche you could do something kind of like that and still have all the same basic game mechanics. Make it like a giant robot or something.
Keep with the theme. >.>
A giant stone Golum with lazer boobs.@MMORPGguy: Do you mean Kraid? Hmm, I suppose, but how do you envision it's body? hmm, perhaps something as simple as a chest object and spine with sill floating appendages?
I'm open to all suggestions, it's the reason I keep a blog.
http://www.youtube.com/watch?v=IXvX0aIzSKI
My boss had arms!Hmmm.
I think it looks great! Keep up the good work!
The chains keep it from looking too cliche. Looks good.
How about including summoned monsters, similar to the way Zakum from Maple Story does it. Ironically the theme to you boss matches the theme to the summoned monsters in that game.