The World's End Public Beta

Posted by JID on May 15, 2011, 10:11 p.m.

Without any delay, here's the public beta:

PLEASE READ THE GODDAMN CONTROLS FIRST, then download.

I WILL UPLOAD A BETTER VERSION eventually IN A BIT EVENTUALLY.

Mirror 1

Mirror 2

I didn't have enough time to fix how hideous my lobbies are, but who gives a shit, it gets the job done, I will fix them soon though.

Also, the mode Battlegrounds is rather new, I just made it two days ago, so it's not perfect yet.

Please, no one whine about how my hideous the graphics are, I know this already, I will fix them after I finish the game.

BETA Controls:

Letter A: move left

Letter D: move right

Letter W: move up

Letter S: move down

Letter F: Activate killstreaks

left mouse button: shoot

Middle mouse: Reload

Hold Space: Sprint

Tap space: Melee

Hold E: Use turrets

Press E: Pickup weapons

Shift: Deploy Shield

Esc: Pause

Letter Key X: Move Teammate to position(campaign only)

E: Pick up weapon

Mouse Wheel: Change Weapons

F9 to take screenshots

PRESS LMB ON ENEMIES HEAD FOR HEADSHOTS.

BATTLEGROUNDS KILLSTREAKS:

2 Kills - UAV

7 Kills - Airstrike

20 Kills - Hovering Super ship

I'm thinking about adding zombie dogs to this list from the game's campaign. :)

KNOWN ISSUES

-Spawns in Battlegrounds aren't perfected yet.

-Rare bugs involving delta Timing.

-AI is fucking retarded sometimes.

Please notify me if you find any bugs or glitches.

Enjoy. =D

Random pics to look at to pass time. :3

Comments

Alert Games 13 years, 6 months ago

I find the shield thing more of a nuisance than a cool feature. Only because you pretty much are required to use it, and repeatedly since it disappears and recharges quickly.

Other than that this would be a pretty cool multiplayer game :)

JID 13 years, 6 months ago

Quote:
I'm only a newbie after all. :P

Create a tutorial level with some army general yelling or something. Perhaps you could voice it =D

"ALRIGHT NOOBLET, THIS GUN, IS YOUR ONLY HOPE OF PROTECTING YOUR SORRY ASS IN THE HEAT OF BATTLE - YOU WILL BE SHOT AT, AGAIN AND AGAIN, UNTIL YOU'RE PRACTICALLY SWISS CHEESE, AND UNLESS YOU WANT THAT HAPPENING, YOU GOT TO AIM.

THIS IS HOW YOU AIM!"

Etc :3

Lawl.

Quote:
If you set up your newest game as a torrent, I'll download it and upload it to the 64digits server for you. :P

:p

Quote:
I find the shield thing more of a nuisance than a cool feature. Only because you pretty much are required to use it, and repeatedly since it disappears and recharges quickly.

Other than that this would be a pretty cool multiplayer game :)

I was considering letting the shield be an unlock.

Like at level 1, you could unlock sprinting

Level 2, shield, and so on.

Or perhaps a Halo Reach style loadout?

But on the other hand, I kind of hated how that worked.

Also, thanks for the compliment. :D

Cesque 13 years, 6 months ago

Quote:
Yes, you are only able to carry two weapons at a time, and you can only trade a weapon with the one you are carrying, so what you're saying is that you want the game to automatically switch the weapons for you?

Like if you are carrying your first weapon and you switch your gun and you want the game to automatically switch your second weapon?

No, I meant I wasn't ever able to execute the weapon switch correctly. Now that I re-checked it, it works fine, what confused me was that when you switch weapons, the other one of them is replaced by an empty green field, which made me think it's an empty slot… is that screen really necessary? I mean, you can figure out that the weapon is switched from the current weapon display…

Quote:
I was thinking about adding C4's to the game, or maybe when you melee a wall when you have your nades out they will be planted onto the wall like mines.

Yeah, but grenades get stuck in walls anyway, so you can pretty much do that now, too, even from a distance :P

Quote:
It does do that, it moves in all 8 directions…. >_>

Oh? I was only ever able to make it move up/down or left/right, but not at the same time. I mean the "free camera" mode (in case you missed that), player movement is fine.

JID 13 years, 6 months ago

Quote:
No, I meant I wasn't ever able to execute the weapon switch correctly. Now that I re-checked it, it works fine, what confused me was that when you switch weapons, the other one of them is replaced by an empty green field, which made me think it's an empty slot… is that screen really necessary? I mean, you can figure out that the weapon is switched from the current weapon display…

Oh, I see what you meant, that doesn't mean that you have no weapon, I just do that when you switch weapons, you can only see the one that you have selected, I will fix this. I never really thought about that, thanks for telling me, I will fix it so you can see both weapons.

Quote:
Yeah, but grenades get stuck in walls anyway, so you can pretty much do that now, too, even from a distance :P

They get stuck for you? 0_o

Last I checked, they bounce.

Must be an issue with delta timing.

Quote:
Oh? I was only ever able to make it move up/down or left/right, but not at the same time. I mean the "free camera" mode (in case you missed that), player movement is fine.

Yeah, the free cam can move in all 8 directions with WASD.

Another thing, the collisions were perfect for you right, like when you run into a wall?

Also, thanks for the great feedback Cesque.

Cesque 13 years, 6 months ago

Quote:
Another thing, the collisions were perfect for you right, like when you run into a wall?

There was some "bumpiness", but I never got stuck or anything. Running along walls looks fine.

Also, I re-checked the camera and it looks like sometimes it moves in all directions, and sometimes it won't. Maybe it's just my keyboard…

JID 13 years, 6 months ago

When the camera object is in the corner of a room, even though it's actually moving, there's a delay with the view moving.

Another small detail I'll have to fix.

EDIT:

Just postin' some pics to show y'all that the game isn't that hard to play, also it's for bragging rights to show how good I am. :P

BP Scraps 13 years, 6 months ago

You need to have alternate buttons for reloading and switching weapons for folks who don't have mouse wheels.

JID 13 years, 6 months ago

Funny, I was just working on something like that just now. D:

JID 13 years, 6 months ago

Well that's not absolutely fucking creepy…

JID 13 years, 6 months ago

I deleted your comments, Qwilderwibben, because they're too fucking disturbing…