Without any delay, here's the public beta:
BETA Controls:Letter A: move leftLetter D: move rightLetter W: move upLetter S: move downLetter F: Activate killstreaksleft mouse button: shootMiddle mouse: ReloadHold Space: SprintTap space: MeleeHold E: Use turretsPress E: Pickup weaponsShift: Deploy ShieldEsc: PauseLetter Key X: Move Teammate to position(campaign only)E: Pick up weaponMouse Wheel: Change WeaponsF9 to take screenshotsPRESS LMB ON ENEMIES HEAD FOR HEADSHOTS.BATTLEGROUNDS KILLSTREAKS:2 Kills - UAV7 Kills - Airstrike20 Kills - Hovering Super shipI'm thinking about adding zombie dogs to this list from the game's campaign. :)KNOWN ISSUES-Spawns in Battlegrounds aren't perfected yet.-Rare bugs involving delta Timing.-AI is fucking retarded sometimes.
Please notify me if you find any bugs or glitches.Enjoy. =D
yeah, i can do not laggy :P
that one was an experiment, and had a LOT of poor optimisationI already have it like that when you hold the sniper rifle.
Alright, more comments after actually playing it for a longer while.
1. First of all, you used the "GM-style" camera, where the view isn't always centred on the player (as it should be in a top-down game), but only gets pushed if the player gets close enough to the edge. This is horrible, especially since the game's view is already limited, as it basically means you see what's behind you rather than in front of you.2. You should tweak the enemy AI to simulate limited sight, i.e. make them not shoot you from 2 screens away. I think I also saw some glitches where they got stuck or refused to shoot me.3. The alien handgun is a bitch to use and a bitch to fight against. When you get your hands on it, it needs you to do some serious button-mashing, while enemies fire at maximum possible speed, making their basic weapon the most deadly one. Unfair :<4. The weapon switching system bamboozled me. You can carry two weapons at the time, I assume, but I was never actually able to switch a weapon I wanted to get rid of for a weapon I wanted. It always replaced whatever weapon I was carrying. I only managed to switch between the assault rifle and the gun that you get at startup, but that's it. It's particularly annoying when you end up carrying nothing but grenades…5. …which I don't like either. They just act weird, I think you should replace them with sticky bombs or some throwable charges that attach to walls, since they don't really bounce anyway.6. It's confusing that the weapon and the ammo count are in different parts of the screen. Maybe just display the weapon under your ammo (and reduce the size of the sprite)?7. I got the cursor-disappears bug once during normal gameplay, too, but since you already fixed that… :)8. In the options, changing resolution should just display a list of available resolutions, not "click and pray that the next one will be the one you want"… probably the same for other options, too.9. Let the free camera move vertically and horizontally at the same time if the player presses both, say, Up and Left keys.And finally, some positive feedback and other stuff ;)10. The selection of weapons in general is pretty cool, at least some of them (I probably didn't see too many alien ones). I loved the AK-something and the flamethrower. In general, different weapons encourage different gameplay style, which is good.10. The levels are well designed and no two levels feel the same. I loved the Bridge in particular (THAT NOISE), but all of them were pretty cool and didn't feel like just random mazes of copy-pasted elements.11. Overall(y), I think the game's engine would be perfect for survival-style gameplay, as it really encourages running for cover while avoiding enemy fire and trying to guess where the bastards are to shoot them back. Take that into account when designing the campaign :)12. Finally, I'm confused. Is this going to be a proper multiplayer game or what? (I admit not having read every single bit of info you posted about it so far ;_;)Edit: Goddammit, someone fix that text space stretch.FFFFFFFFFFFFFFFFFFFFF IT'S 70 MEBABYTES BIG?
HORY SHET.Okay, ignore my antics - I'll edit this post while I play, so that, you know, how fail I'm doing and such :P*edit*Okay, so I got one kill and one death - All because my human team mates decided to shoot at the walls instead of the aliens.:(Also, I noticed that the cursor shrunk and expanded, I didn't understand why - And I ran out of ammo far too quickly.Weapon switching was okay though, so at least I could switch to my secondary.And the shield was confusing.How does it work? Does it disapear when you start shooting from behind it?@ CESQUE:
Okay, that's nice :)
I'll play more of it when I get the hang of it later on - For now, I want to work on my TDS :POh yeah, and I noticed that you used a Doom texture that I was JUST about to use in my TDS.FFFFFFFFFFFFUUUUUUUUUUUUOh, I did?
I actually don't know where I got my stolen backgrounds from. :VMaybe I should've added an in-depth tutorial to the beta, everyone who's posted seems to have struggled to learn how to play it. :<
I'm only a newbie after all. :P
Create a tutorial level with some army general yelling or something. Perhaps you could voice it =D"ALRIGHT NOOBLET, THIS GUN, IS YOUR ONLY HOPE OF PROTECTING YOUR SORRY ASS IN THE HEAT OF BATTLE - YOU WILL BE SHOT AT, AGAIN AND AGAIN, UNTIL YOU'RE PRACTICALLY SWISS CHEESE, AND UNLESS YOU WANT THAT HAPPENING, YOU GOT TO AIM.THIS IS HOW YOU AIM!"Etc :3