The World's End Public Beta

Posted by JID on May 15, 2011, 10:11 p.m.

Without any delay, here's the public beta:

PLEASE READ THE GODDAMN CONTROLS FIRST, then download.

I WILL UPLOAD A BETTER VERSION eventually IN A BIT EVENTUALLY.

Mirror 1

Mirror 2

I didn't have enough time to fix how hideous my lobbies are, but who gives a shit, it gets the job done, I will fix them soon though.

Also, the mode Battlegrounds is rather new, I just made it two days ago, so it's not perfect yet.

Please, no one whine about how my hideous the graphics are, I know this already, I will fix them after I finish the game.

BETA Controls:

Letter A: move left

Letter D: move right

Letter W: move up

Letter S: move down

Letter F: Activate killstreaks

left mouse button: shoot

Middle mouse: Reload

Hold Space: Sprint

Tap space: Melee

Hold E: Use turrets

Press E: Pickup weapons

Shift: Deploy Shield

Esc: Pause

Letter Key X: Move Teammate to position(campaign only)

E: Pick up weapon

Mouse Wheel: Change Weapons

F9 to take screenshots

PRESS LMB ON ENEMIES HEAD FOR HEADSHOTS.

BATTLEGROUNDS KILLSTREAKS:

2 Kills - UAV

7 Kills - Airstrike

20 Kills - Hovering Super ship

I'm thinking about adding zombie dogs to this list from the game's campaign. :)

KNOWN ISSUES

-Spawns in Battlegrounds aren't perfected yet.

-Rare bugs involving delta Timing.

-AI is fucking retarded sometimes.

Please notify me if you find any bugs or glitches.

Enjoy. =D

Random pics to look at to pass time. :3

Comments

Alert Games 13 years, 6 months ago

Oh and is there a way to make it like, 800x600 or 1024x768 in fullscreen keeping aspect ratio?

I dont know how others feel about it, but I like either windowed or fullscreen, but stretching really bothers me; the graphics just look weird with that. And changing the resolution bothers me a lot too lol.

JID 13 years, 6 months ago

Quote:
It does seem unfair that you get a shield and noone else does, but whatever it works. I think I got the hang of it now, but i dont know, maybe the shield should last longer and then have to recharge longer? Just a thought.
I didn't give the AI shields because I think that it'd become rather annoying for bots to have them, firstly they have pinpoint accuracy and they can see you from across the map, but there are balances for the bots, they can instantly destroy your shield if they have a close range weapon.

Quote:
Some of the guns really feel like the same kinda weapon. to me anyway.
Which guns do you mean? I tried giving all of the guns different damage and accuracy, and some guns work differently than others.

Quote:
But I still stand by my limited view stance. I really dislike it.
So you want a view that doesn't obey the room's boundaries?

Like one that can look past the outside of the room?

Also, I'll make the view bigger, I guess.

Quote:
Any guys. It seems like they all have the same weapons too, but I cant be sure. So fighting some guys is great, but if it is the same thing too much then it will get boring. … at least for me ;)

I understand what you mean, I'm planning for the bots to be able pick up weapons and do everything you can.

Moikle 13 years, 6 months ago

Pretty awesome, nice weapon selection, and the AI is quite good… most of the time.

Maybe you should add an option for widescreen.

The sounds have too much flange in my opinion.

Also, the particle effects are a bit, meh. If you want, I could help with the particles, I really enjoy making them. :)

Quote: Cesque
Also, nice statue of Hitler in the Airport map.

JID 13 years, 6 months ago

:D

Show me some particle effects.

Moikle 13 years, 6 months ago

kay, i recently put one in my file manager, let me just go get it. :)

edit

oh wait, i just realized it isn't quite complete, give me a few mins to patch it up a little

JID 13 years, 6 months ago

Quote:
The sounds have too much flange in my opinion.
Also, what do you mean, "flange"?

Moikle 13 years, 6 months ago

um, I'm not sure what it is officially called, but it is the effect you get when you check the "flanger" box in the game maker sound properties panel

JID 13 years, 6 months ago

Ah, forgive me, I was slightly retarded for a sec. :p

And you are correct, I use flanger on all of the explosion sounds, I've got to find better quality sounds.

Moikle 13 years, 6 months ago

Ok, here it is, I had to fix a few things. I created it one afternoon when i was bored.

Enter to change room (mostly just changes background colour because i was lazy)

Space to create a sort of explosion thing, which is not 100% finished

It will probably be quite laggy, it is horribly unoptimised because i intended it as an experiment rather than something i was actually going to show people.

I will however be able to make it much more optimised if i focus on performance from the get go.

link:

smoky plumey thing

edit

Bollocks, i just realised i buggered up the room change code, it will boot you out after the last room…

JID 13 years, 6 months ago

They were pretty great effects, but they were very laggy.

Do you think you could make some topdown explosion effects, but less laggy?

I will give you credit when the game's released if you want them to be in the game.