Without any delay, here's the public beta:
BETA Controls:Letter A: move leftLetter D: move rightLetter W: move upLetter S: move downLetter F: Activate killstreaksleft mouse button: shootMiddle mouse: ReloadHold Space: SprintTap space: MeleeHold E: Use turretsPress E: Pickup weaponsShift: Deploy ShieldEsc: PauseLetter Key X: Move Teammate to position(campaign only)E: Pick up weaponMouse Wheel: Change WeaponsF9 to take screenshotsPRESS LMB ON ENEMIES HEAD FOR HEADSHOTS.BATTLEGROUNDS KILLSTREAKS:2 Kills - UAV7 Kills - Airstrike20 Kills - Hovering Super shipI'm thinking about adding zombie dogs to this list from the game's campaign. :)KNOWN ISSUES-Spawns in Battlegrounds aren't perfected yet.-Rare bugs involving delta Timing.-AI is fucking retarded sometimes.
Please notify me if you find any bugs or glitches.Enjoy. =D
Oh and is there a way to make it like, 800x600 or 1024x768 in fullscreen keeping aspect ratio?
I dont know how others feel about it, but I like either windowed or fullscreen, but stretching really bothers me; the graphics just look weird with that. And changing the resolution bothers me a lot too lol.Pretty awesome, nice weapon selection, and the AI is quite good… most of the time.
Maybe you should add an option for widescreen.The sounds have too much flange in my opinion.Also, the particle effects are a bit, meh. If you want, I could help with the particles, I really enjoy making them. :):D
Show me some particle effects.kay, i recently put one in my file manager, let me just go get it. :)
editoh wait, i just realized it isn't quite complete, give me a few mins to patch it up a littleum, I'm not sure what it is officially called, but it is the effect you get when you check the "flanger" box in the game maker sound properties panel
Ah, forgive me, I was slightly retarded for a sec. :p
And you are correct, I use flanger on all of the explosion sounds, I've got to find better quality sounds.Ok, here it is, I had to fix a few things. I created it one afternoon when i was bored.
Enter to change room (mostly just changes background colour because i was lazy)Space to create a sort of explosion thing, which is not 100% finishedIt will probably be quite laggy, it is horribly unoptimised because i intended it as an experiment rather than something i was actually going to show people.I will however be able to make it much more optimised if i focus on performance from the get go.link:smoky plumey thingeditBollocks, i just realised i buggered up the room change code, it will boot you out after the last room…They were pretty great effects, but they were very laggy.
Do you think you could make some topdown explosion effects, but less laggy?I will give you credit when the game's released if you want them to be in the game.