Fixin Them Graphics

Posted by JID on Nov. 29, 2011, 6 p.m.

I did a lot of productive stuff today, one of them which i'm developing a new graphics engine for The World's End.

it's going to help me out a lot. it'll be easier to make new animations for my characters and easier for me to allow AI to pick up weapons in the game.

Quick vid:

more on that soon.

also, i've been thinking of renaming The World's End to something shorter and more memorable. i can't really think of anything good really. tell me if you've got any ideas.

plus, I've gotten better at coloring with my tablet.

did a quick doodle of the main character today:

since overhauling the graphics allows much easier animations, i'm overhauling some of the gameplay in campaign too.

i'm going to make its level design much less linear, the player will be able to choose multiple paths to go to, i'll add some stealth elements(slim chance though), hand to hand combat(which i've been thinking of implementing for years now), and I'll add a new "kill cam" to campaign, where the game will sometimes go into slow motion, when the last enemy is killed, showing their gruesome death in slow motion. these will all be pretty easy to do espeacially since i've got a new animation system.

lastly, more info on that other game I'm making, I've named it "Fallen", havent been working on it too much recently, was trying to focus on some possible graphical styles for TWE. but I did get a really good story down. It'll be a short game though, you'll be able to beat it in like 30 minutes.

in case you don't remember which game i'm talking about:

also, everyone seems to have their own games to work on lately, i'm glad to see people making games again. it's getting me motivated to do more things for my games now. :D

with that said, I just might enter the next compo.

Comments

JID 13 years ago

sure, go ahead. if you wanna. thanks, btw.

Moikle 13 years ago

I have gm8 now, so I should be able to see how it will turn out in your game, rather than having to guess at what features they ruined between 7 & 8.

JID 13 years ago

:D

Moikle 13 years ago

ok, try this one bro, i think the problem was mostly with the burning embers after the explosion, i have also made the smoke a little darker.

sexplosion

please tell me if it doesn't work so I can Kill myself fix the problem

Moikle 13 years ago

fun fact: I think I have spent a total of £150+ (roughly $232.41) on game maker, most of which is because of their crappy DRM making me have to buy it over and over :D

JID 13 years ago

oh wow, you have GM 8.1. :(

I have GM 8.0, so I can't play it. D:

PIRATE TIME

Moikle 13 years ago

FFFFFFFFFFFFFFFFFFF

I think you should pirate it. think of all those extra times i payed for it as justification, and i am just giving it to you as a gift :P

Zac1790 13 years ago

Lateral GM converts between versions 5-8.x :P Hardly anyone knows about it though:

http://lateralgm.org/download.php

They also have a code line counter for gm7 and gm6 somewhere on the GMC from the same guys.

Taizen Chisou 13 years ago

I used LGM once for downgrading a GM8 game.

I had to tangle with the sprites and alpha and business, and all the empty space was converted to black, same as the outlines.

Never again. :/

JID 13 years ago

I used Lateral GM to downgrade the game. everything seems to be working fine except for the fact that the smoke is still becoming less and less visible with each explosion. :\

Maybe I do have to upgrade to GM8.1 after all. Luckily I already have it downloaded it.