We've had games that connected to your 64d account before, but this time I'm taking some of the code I created for GameGame and making an actual in-game log in and doing something a bit more complicated than just giving out a game badge.Since the last blog I've taken the OPV2 source and copied it over and removed a lot of the stuff I don't need. I've also prepared a lot of the stuff I need for the actual game design so development is going quick. I'm hoping to finish a demo within a couple weeks, but that depends on how much work I have to do for my classes.Anyway, random things to mention. I got Metroid: Other M recently and it's pretty good. Possibly my favorite metroid game ever and probably the first one I will actually finish =p I'm also hoping to get Super Scribblenauts in a week or so, it looks completely awesome and should meet the hype that people were expecting with the first game.
Shooting them is much more thrilling than just opening them like a pansy-ass.
Yeah they got rid of the door shooting thing in Other M, at least for doors that aren't locked.
Shooting doors is to load the level so you can get into the action quickly >_>
In Other M I think it detects which room you are heading towards and starts loading it. The wait times for rooms are non-existent in most cases. I only remember one time that the door didn't open right away.
Is there some sort of fancy API to connect a GM game to your 64digits profile?hahaha, nevermind. I don't know what I was thinking :PSeriously? Complaints about how the door opens? -_-;
giantbomb.com is my one stop for game reviews.
Hey KaBob, I was thinking of doing a few site designs for 64digits, probably for v3 but they could be applied to this version if someone was inclined to do something about it. Worthwhile idea or is the design for v3 already finalized?