Echo #65: Mosaics and Era's End

Posted by Phoebii on March 6, 2017, 3:11 p.m.

This week I was working on mosaics and the new apocalypse class ability - Era's End!

There's not much to say about that besides that mosaics are fun to destroy and Era's End is fun to destroy enemies with.

I could also say that making Era's End was extremely challenging! …

What has been playing you?

Posted by Phoebii on March 5, 2017, 2:27 p.m.

Time for a non-productive version of the "What are you working on?" thread. :D

What games have been playing you? Any fun moments you'd like to share or people you'd like to recommend to other games?

Echo #64: Upcoming combat update

Posted by Phoebii on Feb. 28, 2017, 9:47 a.m.

The next update is a combat update!

With every update, I make a few changes that positively affect the game.

It doesn't mean it's easy to do those changes because often it requires removing or aggravating something.

So, with the next update gaining ether through getting spaceship hit by enemy …

Update! Secure regions, trading, and alloy container rework!

Posted by Phoebii on Feb. 20, 2017, 2:44 a.m.

Secure regions can now be entered!

Complete the missions to make regions secure, then enter them and get in the cities to buy and sell items!

There are:

  • Cities that sell generic weapons.
  • Cities that sell random parts.
  • Cities that sell high-grade parts.
  • Cities that sell alloy containers.
  • Cities that …

Echo #63: Secure regions and alloy container rework

Posted by Phoebii on Feb. 13, 2017, 6:20 a.m.

In my previous echo, that I have posted two weeks ago, I've said that I'll be working on alloy containers and secure regions.

And I did that.

Alloy containers are finally the best way to repair armour!

Each charge in alloy container now repairs 1% armour instead of just 1 …

Echo #62: Trading and future of the alloy containers

Posted by Phoebii on Jan. 30, 2017, 5:42 a.m.

I got some exciting news! Trading has been added, it is fully functional and impactful!

As I mentioned in previous echoes, my design philosophy is simple - every game element must have its place. Since the day one of Sector Six development I am working to ensure that.

Trading and …

Echo #61: Trading and secure regions

Posted by Phoebii on Jan. 24, 2017, 10:39 a.m.

This week I have started working on secure regions and item trading!

It's really exciting to work on such impactful features, even if there's a lot of problems I'll have to solve.

Making item trading is rather easy - I have made trading systems several times in my other games, …

Update! Controller support beta and miscellaneous fixes!

Posted by Phoebii on Jan. 17, 2017, 5:08 p.m.

Sector Six can now be played with a controller!

There's still few things I would like to polish, so expect to see various controller support improvements coming with future updates!

The controller support has been tested with Xbox 360 controller.

If encounter any problems with other controllers, please notify me. …

Looking for people to test controller support!

Posted by Phoebii on Jan. 13, 2017, 10:11 a.m.

I need to know if controller support is good or at least acceptable, so I have just uploaded demo version in which you can play Sector Six with a controller.

I am asking you all to play it a bit with a controller and then tell me what you think …

Echo #60: New year

Posted by Phoebii on Jan. 1, 2017, 5:41 a.m.

For me, 2016 was a very exciting year.

Sector Six was released on Steam and I have become a real game developer.

Not very successful, but real. That means a lot to me.

I have quit school and so far it feels like the right decision.

It's great to finally …