Echo #59: Some progress

Posted by Phoebii on Dec. 26, 2016, 4:22 p.m.

I hope you all had good Christmas!

Last week I didn't work much on Sector Six. I was playing games, eating candy, working on my side projects.

But even with that, I have managed to make spaceship building and inventory management possible with a controller!

There are two ways to …

I don't like playing games anymore

Posted by Phoebii on Dec. 23, 2016, 6:53 a.m.

My Steam library now has Borderlands 2, Skyrim, Dishonored (hail cpsgames!), and Darksiders.

I can't force myself to play them. I only scratched the surface of these games. I can see how awesome they are, but I don't like them.

I play them sometimes to kill time, but it's just …

Massive update! Mission V is now available!

Posted by Phoebii on Dec. 15, 2016, 8:49 a.m.

I made a mission composed out of 8 smaller missions with a gigantic boss in the end!

The best part is that the boss changes slightly based on the order you do sub-missions.

Well, it depends on which sub-mission is the last, but I'm still pretty proud of that.

Also, …

Echo #57: One more week

Posted by Phoebii on Dec. 4, 2016, 1:47 p.m.

Okay, guys, I know the game was not updated for longer than the month, but give me one more week!

All this time since the last echo I was working on [classified]. Right now it’s almost done, but I need to add 8 more [classified] until it’s finished.

Like I …

Echo #56: Better late than never

Posted by Phoebii on Nov. 22, 2016, 4:09 p.m.

Last week I have done several things that I should have done months ago!

Thing 1: Enemy grouping

I have improved enemy spawning code to occasionally spawn enemies in wildly random groups! Two lurkers and heavy / acolyte and probe / tank, veteran and swarmling / etc. Everything is possible. …

Echo #55: Swarms, secrets and decisions

Posted by Phoebii on Nov. 13, 2016, 12:26 p.m.

Last two weeks I was working on story mission V!

I have set up the structure of the mission, now all I need to do is to write last two dialogues, create new enemy and boss.

Story mission V contains more dialogues than the rest of game combined and it …

Echo #54: No spoilers

Posted by Phoebii on Oct. 30, 2016, 4:10 p.m.

This week I have started working on story mission V!

Because it's a story mission, I don't have much to write about in this echo, because I don't want to spoil it.

So, about mission V:

It's massive, it's about four times longer than mission IV.

It will feature first …

Echo #53: Upcoming updates

Posted by Phoebii on Oct. 16, 2016, 1:29 p.m.

This week I didn't had much time to work on Sector Six.

I didn't do much, but now it's possible to start game with carrier class spaceship!

Starter carrier class spaceship comes with carrier class weapons and abilities.

Next week I am going try to fix modular difficulty system.

Apparently …

Update! Choose your own difficulty, improved inventory and modified enemies!

Posted by Phoebii on Oct. 9, 2016, 5:17 p.m.

Modular difficulty system is now live!

You can now increase difficulty of the missions and earn rewards for beating them!

Before starting the mission, now you're taken to mission overview screen. There you can enable different challenges that make mission harder.

You can:
  • Increase damage enemies deal.
  • Increase enemy armour. …

Echo #52: Shaping modular difficulty system

Posted by Phoebii on Sept. 26, 2016, 5:39 a.m.

This week I was shaping modular difficulty system!

It took me many hours, but have managed to make mission overview into something I can tolerate.

​Eight icons are modular difficulty system modules or challenges.

Enabling them changes image between challenges and mission description.

That image is difficulty map, it's …