Echo #51: Mission overview

Posted by Phoebii on Sept. 18, 2016, 5:18 p.m.

This week I have began working modular difficulty system.

First thing I have to do is to make mission overview screen and I have spent this week trying to make it.

Yes, whole week for one interface.

In my defense, it's really hard to make interface that's both informative and …

Echo #50: 50th echo

Posted by Phoebii on Sept. 12, 2016, 5:21 p.m.

When I began working on Sector Six, I didn't knew that it would become this big.

​I didn't knew that Sector Six is going to be in Steam, I didn't knew that it will get so much positive feedback, I didn't knew that one day I will write 50th development …

Echo #48: Inventory, challenges and rewards

Posted by Phoebii on Aug. 29, 2016, 4:12 a.m.

This week I have improved inventory!

Now when you fill the inventory, it becomes bigger, that means items will never be lost because there’s not enough space in the inventory!

Filling inventory creates new inventory page. Removing all items from last inventory page, deletes that inventory page. And there’s a …

Massive graphical update! Sector Six enters beta!

Posted by Phoebii on Aug. 19, 2016, 6:05 p.m.

Graphical update is here!

I proudly present one of the most game changing updates in Sector Six history!

It is also the last alpha update - with it Sector Six enters beta!

New backgrounds

Sector Six backgrounds have received many improvements – now they behave more realistically, give better illusion …

Echo #47: Get ready for beta

Posted by Phoebii on Aug. 7, 2016, 9 a.m.

This week I was working on stuff that is not interesting to write about, so instead I'm going to evaluate current status of the game.

I am almost done with the graphical update and that means Sector Six is going to enter beta soon!

And this is with what the …

Echo #46: +1% fun

Posted by Phoebii on July 31, 2016, 2:09 p.m.

This week I was polishing various parts of the game!

One thing that I learnt about making games is that nothing in game should disappear.

So now missiles that go off-screen explodes.

Enemy missile didn't hit you, but it hit something off-screen, instead of vanishing without a trace.

That makes …

Echo #45: Productive week

Posted by Phoebii on July 24, 2016, 2:41 p.m.

This week was quite productive!

First of all, I have made unleashed Missile Strike ability effect.

Old unleashed Missile Strike was shooting one big slow missile instead of many small ones and in some cases unleashed Missile Strike was weaker than regular one.

Now unleashed Missile Strike simply summons additional …

Echo #44: One thing done

Posted by Phoebii on July 18, 2016, 2:29 p.m.

I have confession to make guys. I didn’t do anything with Sector Six this week, except for one thing.

Most of the time I wasn’t at home or I was working on other game for competition.

But the good news is that I am done with competition game, so now …

Echo #43: Loot box

Posted by Phoebii on July 10, 2016, 11:21 a.m.

This week have made several improvements to backgrounds, added new region leaving/entering animations and implemented loot box.

Loot box is in results interface, that appears at the end of every mission. Its purpose is to show parts player got during mission or as a mission reward. Currently loot box doesn’t …

Echo #42: Ityl and Nebula

Posted by Phoebii on July 3, 2016, 2:41 p.m.

This week I have added backgrounds for Ityl and Nebula.

Now all regions in Sector Six have their backgrounds!

Ityl background buildings - see screenshot below - are actually from the old Sector Six.

During Shatterer war, Sector Six was completely destroyed. But after winning the war, the Almadi have …