This Is Me Being Optimistic

Posted by Taizen Chisou on May 11, 2012, 2:09 p.m.

I wasn't having the best day today.

I dunno, it might have been the startling awareness of a lack of any really good friends, or maybe the idea that everyone seems really distant and depressed.

In any case, I'm over that now.

Slightly.

Perhaps it's a weirdness that follows your …

An Astonishing Lack of Progress

Posted by Taizen Chisou on May 9, 2012, 2:05 p.m.

(Embedded Video)

And now to wait warmly for extra spritesheets.

I'll probably work on the world -> battle screen transition next.

Code diagnostics plz

Posted by Taizen Chisou on May 8, 2012, 5:35 p.m.

Honestly, I just put this together, so perhaps it was utterly foolish of me to expect this to work.

The idea is that the text object takes it's given string and separates it into smaller strings each with different parameters.

It takes a string like

"The idea is /inot /cto …

The Family That Prays Together, Separates

Posted by Taizen Chisou on May 6, 2012, 11:55 a.m. 🔒

Attention Catholic mothers: please do not force your atheist 16-year-old son to put everything aside to watch a church programme that is in your native tongue that you didn't bother to teach him- it will be annoying to him on multiple levels. Do not slap, scratch, or repeatedly hit them …

Stuff

Posted by Taizen Chisou on May 4, 2012, 5:58 p.m.

I am the worst at programming. Three consecutive releases of the the same version of Lunacy Star 2, each with bugs pertaining to the same thing? My God.

I'll have that fixed eventually.

Anyway, this exists:

And finally, me and my friends were about to launch a web series/comic dub/ …

Lunacy Star Second 0.7

Posted by Taizen Chisou on May 2, 2012, 12:54 p.m.

Here's the final update before the Big Hiatus, because starting now, the project will be tabled for the 64Digits RPG competition.

As you may have noticed, the graphics are still the same.

Sorry.

This is more or less an "intermediate" release, seeing as there's not an awful lot of new …

Taizen stole my title

Posted by Taizen Chisou on April 30, 2012, 9:52 p.m.

(Edit: Obviously, informative titles get you nowhere :V )

alternate title: Two Hours of Work on TC's RPG4D

or: Taizen Chisou is Being Too Hopeful, Part Two

From when Toast uttered those marvelous words

Quote:
start whenever you want
to about thirty minutes ago, I was hard at work on …

snippet of code

Posted by Taizen Chisou on April 29, 2012, 8:54 p.m.

needed to post this somewhere before I forgot

inc = random(360);

for(a=0;a<360;a+=10)
{
aa=instance_create(x,y,ball);
aa.speed = 3*(1 + (sqrt(2)-1))*abs(sin(2*degtorad(a+inc)));
aa.direction = a+inc;
}

it's supposed to create a square of projectiles

um

does someone mind checking it to see if it works :V

It might be a little bit before …

Ah, high school prom

Posted by Taizen Chisou on April 28, 2012, 6:07 p.m.

It's tonight!

What with the fancy dress and dance music and the punch and the decorations, that surely are all meant to secure some amount of nostalgia in your impending future of depression and unemployment?

When I ask most adults about their high school experiences, about 20% of their entire …

Extended Documentation on TC's RPG4D

Posted by Taizen Chisou on April 25, 2012, 10:49 p.m.

Stream of conscience time: game development edition

So I wasn't planning on this being the longest game ever

Perhaps 100 to 140 minutes on a full playthrough would suffice

I've never dragged a game so far as 180 minutes so that might be a stretch

I am gonna have to …