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This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
The Sound of MusicBack to the shorter updates. I revamped the audio today. Now you can control the volume, play/pause, and mute. I also paved the way …64DSC - 10
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
The illusion of progress.Today I thought I'd walk you through my level design process, in a vain attempt to get some levels designed. I'm having too much …64DSC - 9
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Screenshots, screenshots everywhere!Lots of stuff happening today. I got audio playback working. I need to flesh it out a bit with volume control/muting, and support for sound …64DSC - 8
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Today I get up the nerve to post this on the Activity Feed…..I've started looking around for some music. I can't release this game without some audio, …64DSC - 7
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
That deadline is looking far too close for comfort.Took a lot of effort but I'm finally working on this again. Usually I don't go back to projects …64DSC - 6
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Today I remember lost feelings toward writing.The story is written. I'm sure I'll do some major revisions as time passes, but for now it will stand as …64DSC - 5
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
One interesting feature is how the interactables–stones, pits, etc–for each level exist independant of the layer. What this means is that if you move a stone on one …64DSC - 4
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did today, what little it is:I haven't been able to add much in today. I have fixed a bug with pushing stones/repositories, where …64DSC - 3
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is the last non-current update:I've upgraded my shaders so now they fade in/out to black in between levels. This is where the story will be written. …64DSC - 2
This is an archive, stream of consciousness style, devblog of my adventures trying to code up a game for the first time.
Here is what I did for the next few days:It took me an entire weekend to implement shaders, a requirement for the blurring/greyscale effects. The moment I …