SUBMISSION OPEN, CLICK HERE FOR HOW TO SUBMITOld post, use newest page with submission info for all competition discussion:
Seeing as new members are consistently posting short blogs in the RA along the lines of "I am making an RPG like somethingorother kthxbai", I've decided to satisfy their urges here. To clarify, blogs in the RA (the Recent Activity Feed, in the right sidebar) must be longer than a few sentences, unless you're posting some other media (pictures/music/videos/games). You are also not allowed to blog in the RA more than once every 24 hours.You can talk about initial ideas or progress here, unless you have enough to talk about to make your own blog. You are not required to post your progress, this is simply to keep the RA free of pointless blogs.As RPG4D entry is nearly closed and the page has a bazillion comments (over 1000?), we'll also phase out the original page and use this page for any further discussion of the competition, until I open submission at the start of July.
Rez: this site was cool ? musta happened while I wasn't looking.
Also I like the RPG progress blogs ^-^
Entry music.Idles in averyNico smashes the hallNoel walks aloneI may be composing my RPG's music in these styles varying as each scene requires.I keep having the start over with my engine.Thankfully, I feel like I've found a good point to continue working with.LOL, disregard that.I quit.GAH!I'm still entering. Don't mind me, I'm being a stupid pessimist.Making music again.Well, I figured since I joined the site anyways, I was going to make a blog post, but I've barely got anything done, so I'll just write something here.
My game is a multiplayer, and will likely a somewhat mmorpg flow, but as a side-scroller, and hopefully unique enough to stand out. Two of the main gameplay ideas of the game is with weapons and trainers. There are various weapon types, which attack differently and can do charge attacks with different effects, for instance a wide sword's charge attack would expand the sword when you attack, and have a wider hitzone. The trainers (or skill masters, or something) teach you passive and active skills, you would talk to a trainer, and begin training under him (kind of like a class, but constantly changing). As you get experience, you also get experience from what your training under, like a newbie trainer might teach you your charge attacks when you've gotten enough experience. Most skills learnt wouldn't be dependent on your weapon (though some might), but it might give you a passive boost that would help one weapon more then another (like raising your chance to stun, which something like a hammer would make use of). So, that might give you an idea of how you go about the gameplay aspects of the game. For the lore, it's still being worked on… I'm aiming for whimsical. I'm interested in what people think of this though, so feel free to let me know. Also, once I get some more artwork done, I might make a blog post with some screenshots and hopefully more information, the style is very "pixely"…[Edit]: Wow, that looks a lot longer then it seemed…I like the third track, Juurian. A lot. When the drum beat drops… That's some classy production right there.
@Juju
Thanks a lot. :EToday I finally got around to doing some kind of plot outline.
Dude, you can't just copy Primer.
Casablanca meets Primer?! Holy shit, count me in.
I've made 67% of the game engine (but the last 33% is the most boring one to program) and have settled down on a graphical style too.
Currently the game looks like this:I think I'll make a game about the Great Wall Of China, except with fictional countries… but we'll see about that. I'll try to make as much content as possible during like the following 30 days and then tie it together as good as possible with some plot as the end draws near.If people don't have a constant feeling of "WTF?!" When playing my game, I've officially failed.
Beta coming soon BTW!