THEME: DISTURBING
STARTS: SATURDAY 6TH APRIL, 0:01AM GMTENDS: SATURDAY 13TH APRIL, 0:01AM GMTRules:Based on Ludum Dare jam rules1. You can work alone or in a team.2. Create a game in 7 days.3. Games should be based on the theme.4. All libraries, middleware, content creation, and development tools are allowed.5. Source code is not required.
We'd have to all have a compatible GM version, and I refuse to upgrade from 7, so I wouldn't be participating.
Charlie: Not necessarily. We can actually order people by preferred GM version. It can start GM7 just fine.
That sounds like great fun.
:makes a note of it:@luda, I hadn't considered that. I'm all game, I'm curious to see what a game filled with 20 different people's spriting and coding looks like. We should make it a point to incorporate a story through in-game dialogues, as long as the next person has no idea what the previous contributor was going for in terms of story direction.
If we can manage a clever, coherent story, I will personally buy everyone an imaginary pizza.
Also, tell us the goddamn theme!Hmm. Story is a good idea. I'm worried the people starting out will have the least 'fun'. It may make sense to give the first few people a bit more time because of the scaffolding required, I'm not sure.
We can agree on a genre like eg top-down adventure-ish. I'm thinking top-down because it'd be easiest to add content in a variety of directions, without just being tempted to lob on extra levels and not work with what other people did.I always liked a rotation game idea.
I also have thoughts on Toast's thoughts, but I'm too tired to type them down.ludamads idea sounds fun, make it happen
So is the jam still happening or did the game-a-phone idea replace it completely?
Um, it's still happening. Well, I'll be doing it, anyway.
Only one person can work on the game-a-phone project at a time, so I don't see it having any impact on this.