Occupation

Posted by aeron on July 17, 2013, 5:17 p.m.

Well well, it's been a good while since I posted an update. I've been searching for stuff to do since my last game project went underwater (the artist on our project jumped ship and everyone else shortly followed). That leaves me sort of in limbo, but it's probably for the …

Evo

Posted by aeron on July 6, 2013, 5:05 a.m.

Lil Sound Dj

Posted by aeron on April 27, 2013, 4:40 a.m.

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The past few days Ive found myself playing with LSDJ again, and boy, let me tell ya. It's brought a couple things to my attention. Firstly I've once again deepened my respect for those who can actually use it. This is a no brainer if you've ever tried …

8bit breakfast

Posted by aeron on April 25, 2013, 4:45 p.m.

I woke up hungry this morning.

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Penta

Posted by aeron on March 8, 2013, 8:02 p.m.

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It's been a while since I've posted electronica, here's another in the same alley:

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Don't fear the REAPER

Posted by aeron on March 7, 2013, 1:16 a.m.

Those of you familiar with REAPER are probably aware it subscribes heavily to the notion "there's more than one way to skin a cat". This is sometimes a source of frustration for new users who are overwhelmed by all the menu items and endless customization. But I think once you …

Query: GM Best practices?

Posted by aeron on March 2, 2013, 3:36 p.m.

Hey all, so I haven't mentioned it here yet but I recently began working as lead designer on a small gamedev team. After looking into available tools we have decided to use GM:Studio to speed up development. One of the programmers is new to GM (He's a Java bean) so …

Gifs, jams, and shaders

Posted by aeron on Feb. 26, 2013, 3:59 a.m.

Well, I've been (relatively) busy with a few things since my last blurb of a blog. One thing I was meaning to share but never got around to was my gif workflow. I basically copied it from various people online but it works nicely:

1. Extract frames from video using …

Doing It Wrong

Posted by aeron on Feb. 5, 2013, 3:11 a.m.

Guys, I have a confession to make. Last night, I attempted to bone an old model. ……… I'm talking about 3d models you pervert! /facetious

So, the last time I rigged a model was ages ago, and in anim8or. Bless you if you remember that old proggy, but I digress. …

On the v4 file manager

Posted by aeron on Feb. 3, 2013, 7:38 p.m.

I'm at a crossroads in regards to v4 dev, and I'm gonna need some help deciding how to continue. You're probably (or not) aware that I've been writing the new file manager, but you are probably less aware that this isn't my first attempt at writing us a better file …