Minecraft map continued

Posted by firestormx on Jan. 27, 2011, 2:04 p.m.

Edit Discussion will be continued on Stevenup7002's blog

So we will not be restarting the minecraft map.

Rather, we sort of decided that once the bukkit mod is created, we'll split the map into two with a giant wall, and set spawn on one side, and a warp on the other.

On on side will be the creationists - which will inhabit the current area of the map. The current spawn will be replaced with a warp.

For those who want to RP (the survivalists), without /item, /tp, etc, the actual spawn will be on the other side of the wall.

So when you spawn into the server, you will be in the RP world. You can /warp to the creation side. The spawn will be thousands of blocks from the original spawn, so you can't jsut go into the creation side, /item things, and then walk back. You also cannot tp back to the rp side (/sethome and /setwarp will be disabled in teh RP zone), so the only way back to the survivalist side is to die.

So it's still one server, but with two sides, and there will be restricitons applied to the survivalist side.

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I also want to make a page (or have stevenup or kabob make a page. =P) with:

- a list of players, their citizenship (if they're playing creation/survival - I think I'll be switching between the two worlds) and their job.

- Maybe the live minecraft map like before.

- A player-drawn map, which sort of explains the rough layout of where each point of interest is in relation to spawn, etc.

- A description of points of interest, who created the point, etc.

- Maybe a lot of what's been going on?

If we could link each whitelist entry to a user in the 64D user database, they could visit 64digits.com/minecraft, and login like they normally would to 64D, and post things in the log, add on to the map, write up about a point of interest, etc. I don't think anyone will ever want to be the one in charge of keeping track of the log and points of interest.

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The craftbook mod does not work with the current minecraft/hey0, and it seems to cause lag anyway. Perhaps when bukkit is released, we can bring back craftbook, and possibly bring in a currency mod or something, for the survivalists. But that won't be until bukkit is released, and if things cause lag, then I'm going to disable the mods. I can't afford to keep upgrading the server, just to accomidate mods. =P

Comments

Kamira 13 years, 10 months ago

The creationist area won't be seperated by a bedrock wall, it'll just be an unexplored area for them, maybe it could be marked by a fence. This way, old spawn isn't devalued, we don't have to move our items to newspawn,

KaBob799 13 years, 10 months ago

The survalists are the ones who want an unexplored area, creators want to keep the existing spawn area. Thats why the survivalists wanted to delete everything until we came up with the split solution.

DesertFox 13 years, 10 months ago

Am I the only person who wants to replace "survivalists" with "evolutionists"?

KaBob799 13 years, 10 months ago

Thats why I've been saying creators instead of creationists =p

colseed 13 years, 10 months ago

Funny, I still feel like us "survivalists" are being discriminated against…. -_o

But wait…what are people who want to be both called?

KaBob799 13 years, 10 months ago

Normal minecraft players. And this whole thing has been about doing what the survalists want, so I don't think that counts as discrimanated against.

colseed 13 years, 10 months ago

Oh…guess I'm a normal Minecraft player then.

…maybe more than two standard deviations above or below the mean though XD

KaBob799 13 years, 10 months ago

I think most creators are actually both, I know I am. I just get bored of survival easily so the idea of a world focused solely on it is just meh for long term playing.

Josea 13 years, 10 months ago

I have an idea, let me explain my motivations first.

I, for one, don't like either pure creative or pure survival. I only oppose /item, but I'm fine with /warp and /home.

Also, who decides what will become the current area of the map? What if I don't want my current house to be located in the new creative area? What if I don't want to live in pure survival either?

If we're splitting the map in two, it shouldn't be too hard to go the extra mile and split it in 3:

-Pure Creative: all commands, /item and whatever

-Pure Survival: no commands

-The current area: the way we've been playing for months.

Each area's size should be large enough to make each zone practically infinitely big, something like a 10,000 radius from each zone's 'spawn'.

Now that I think about it, what you guys have been proposing almost equals to having several worlds on the same server. Now that is a very interesting mod I'm willing to work on. Shouldn't be too hard to make either.

colseed 13 years, 10 months ago

@Kabob

True that.

It seems to me that the real difference between the "survival" and "creative" partitions is that one would have enemies while the other would not. Mainly I'd want to build in the "survival" so that the structures I built would have some kind of purpose (if only for players to hide in when running from enemies :P ).

But I can see that getting old after a while yeah.