some basic progress
Posted by gekido on Oct. 4, 2014, 9:11 p.m.
unfortunately i've made very little progress yet.
work has been crazy busy (got a promotion, which has led to a huge list of new things to get up to speed with), and the steam game that I've been working on for the past few months is gearing up for our …3rd party assets?
Posted by gekido on Sept. 20, 2014, 7:50 p.m.
Curious what everyone's opinion is of using Unity Asset Store purchases in your S4D game? I think common elements like NGUI are a no-brainer, but just wondering what the general consensus is regarding 3rd party assets overall?
For example, I'd rather focus on the gameplay / programming side of the …Let's get this Party Started!
Posted by gekido on Sept. 20, 2014, 11:44 a.m.
I've been brainstorming the themes for a few days, have come up with a few ideas related to the themes as well as things I've wanted to flesh out / experiment with a bit more from the tech stack / implementation side as well.
What I've come up with so …The Themes have arrived!
Posted by gekido on Sept. 19, 2014, 12:18 a.m.
So looks like the themes have arrived. Mine are "Emptiness, Possession, Shadows"
Time to start brainstorming. Have a few ideas already, having the 'shadows' theme is pretty cool, can play around with some fun lighting experiments.Possession gave me a few thoughts when I saw it on the list originally, …