some basic progress

Posted by gekido on Oct. 4, 2014, 9:11 p.m.

unfortunately i've made very little progress yet.

work has been crazy busy (got a promotion, which has led to a huge list of new things to get up to speed with), and the steam game that I've been working on for the past few months is gearing up for our …

3rd party assets?

Posted by gekido on Sept. 20, 2014, 7:50 p.m.

Curious what everyone's opinion is of using Unity Asset Store purchases in your S4D game? I think common elements like NGUI are a no-brainer, but just wondering what the general consensus is regarding 3rd party assets overall?

For example, I'd rather focus on the gameplay / programming side of the …

Let's get this Party Started!

Posted by gekido on Sept. 20, 2014, 11:44 a.m.

I've been brainstorming the themes for a few days, have come up with a few ideas related to the themes as well as things I've wanted to flesh out / experiment with a bit more from the tech stack / implementation side as well.

What I've come up with so …

The Themes have arrived!

Posted by gekido on Sept. 19, 2014, 12:18 a.m.

So looks like the themes have arrived. Mine are "Emptiness, Possession, Shadows"

Time to start brainstorming.

Have a few ideas already, having the 'shadows' theme is pretty cool, can play around with some fun lighting experiments.

Possession gave me a few thoughts when I saw it on the list originally, …