New Rule

Posted by ludamad on March 23, 2009, 5:07 p.m.

64Digits

Ludamad is JoshDreamLand

64Digits

Cirimas Puzzle!

Posted by ludamad on Dec. 26, 2008, 5:55 p.m.

Well, close enough to Cirimas anyway.

I bring the clue! It's in image form:

Note: It's a link to another puzzle, etc.

For the last one: I realized I was being a bit sadistic not giving a clue or anything. Here's your clue: Only worry about the first letter of …

Algorithms!

Posted by ludamad on Dec. 11, 2008, 8:32 p.m.

Alright 64Digits, show me your stuff. I will describe three programming situations, and you will describe, or write, the most efficient algorithm for each situation. Most efficient answer wins. Anything goes, but no punches below the belt.

You can give me your answer in words, or give it to me …

In Defence of GOTO

Posted by ludamad on Nov. 21, 2008, 4:48 p.m.

Recently I've been reading up a lot on Computer Science, mostly on the topic of algorithms and computational complexity, and one oft repeated statement is "Don't use GOTO or you'll be mauled by raptors", or something to that effect. I feel that this is a great exaggeration - the raptors …

Competition Followup

Posted by ludamad on Oct. 5, 2008, 1:31 p.m.

This isn't about the new halloween competition, but rather about the one I described here:

http://64digits.com/users/index.php?userid=ludamad&cmd=comments&id=264190

The Deadline: While there is a lot of things that can be done to improve the AI, it is really about simple concepts well applied. The deadline is in a week, next sunday.

The …

AI Competition!

Posted by ludamad on Oct. 3, 2008, 8:16 p.m.

Hello boys and girls. If you know me, you would know that I am very interested in artificial intelligence, and game theory. So I decided to create a competition combining the two! Horribly complicated? Nope. Let me explain.

THE TASK: To create a GML script that plays the most effective …

So whats luda been up to

Posted by ludamad on Sept. 25, 2008, 5:07 p.m.

So luda's making a blog. Yeah.

Lately I've been doing game design for games that work well off the computer - as well as programming them on the computer. My first project was a board game called Blockade, which I made online for, and a very strong computer AI (that …

Destructible Terrain [ENIGMA PROPAGANDA]

Posted by ludamad on June 8, 2008, 1:10 p.m.

I'M A DONG

Hello, time for some ENIGMA propaganda to make you all drool. It's just too easy to talk about how much ENIGMA has over GM.

Today's topic, and an area where Colligma totally rocks GM's collision system: Destructible Terrain.

I was looking at the Game Maker wiki's article …

[Luda] ENIGMA

Posted by ludamad on June 7, 2008, 3:10 p.m.

Prepare for it.

Colligma is done. I finished it this morning. Currently, it's a header file separate from ENIGMA. Soon I'll find Josh and we'll work out the integration. Once that happens, prepare for awesomeness.

Our benchmark for ENIGMA r3 is to be able to compile the classic Platform example …