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Dear [shlongbeast]
Dear [shlongbeast], or as you are better known, ]tsaebgnolhs[.
I'm done my first year of university now, and I haven't visited 64Digits in ages, so I decided to write you a blog. But then I decided not to.Obfuscated GML contest!
Well, I was having fun with how ugly GML can be if you so choose, and I decided 'why not have an ugly code contest?'
Here's an example of actual legal GML:Dynamic Language Musings
I've been recently reading up on dynamic language implementations, dynamic languages are languages where 'everything can change' in a sense, and are often are easier to program in than statically typed languages. Python takes things to an extreme, allowing one to override built in functions, and making every look up …
ludamad on programming languages
Hey I'm at school right now, so I decided to blog about the only thing that matters: programming. I have quit all serious Game Maker work for a while now, but I still keep an eye out on the community.
And, for those who care and those who don't, here's …More Language Design
I've decided that my code is going to be interpreted using bytecode, which will be a lot faster than my previous plan of using Abstract Syntax Trees.
Here's a tentative feature:Subfunctions:function Main(){ subfunction SetAto3() { a = 3; } SetAto3(); print(a);//prints '3'}Here's the basics of …Help me decide stuff
Okay, while designing ludascript lots of things came up that I never had considered. Now they need to be resolved. You guys just vote on whatever options you like best.
1) Function definition:The syntax for defining functions (for those that only use GM: GM doesn't need a function def …LudaScript
So I'm making yet another AI related thing, and I needed an AI scripting language. So I decided to make one! The implementation (using Abstract Syntax Trees) is well under way, here's some features of the language:
-Dynamic types: Python-like here, you have stuff like: a = []; a = …