Qvintvs: Comic Mode

Posted by omicron1 on Nov. 28, 2007, 10:40 p.m.

As the general theme of Qvintvs: Endless Winter is derivative of the old superhero comics, I have devised several things to enforce that general idea while adding "wow factor" to the game itself. Many of them you'll have to wait for release to experience; but I will describe one of …

Qvintvs: Combat Mode

Posted by omicron1 on Nov. 14, 2007, 10:36 p.m.

Qvintvs: Endless Winter progress

Stages: 4 (of 29)

Enemies: 4 (of 30)

Spells: 20 (of 30)

Weapons: 3 (of 3)

Items: 0 (of several dozen)

Below: Call down lightning from heaven with this powerful spell.

How deep can 2-button combat be?

You have two buttons. You can strike, and you …

Qvintvs: Endless Winter

Posted by omicron1 on Nov. 11, 2007, 4:19 p.m.

So, I saw the 1 Grand prize for the YoYoGames competition, and decided to enter. So, I've been working for two days on my entry so far, and I have:

* Skeletal animation system

* Weather effects

* Basic game engine

* 3 enemy types

* 9 spells

* 2 …

Ingame Editors

Posted by omicron1 on Nov. 6, 2007, 3:06 p.m.

In just about every game you see with an editor function, this functionality is contained in a separate area. There's a button labeled "Editor" which you click to enter another room (or sometimes another program) and edit stages. Actually playing your new stage typically involves a playtest button and a …

Better Trees + article

Posted by omicron1 on Nov. 2, 2007, 11:57 p.m.

1. I finally got around to editing my foliage sprites. The result: Much better trees.

In other news, almost all the third-Era buildings are done, including several that vary in appearance between factions.

Finally, some thoughts on empire.

Typical RTS games have three main strategies. You can rush, charging into …

The Return! (2 new images!)

Posted by omicron1 on Oct. 22, 2007, 9:52 p.m.

Image 1: Mystery Image of the Week.

Image 2: Prairie Days. This is running at >30 fps, on medium detail, Furthermore, it should run at >30 fps on medium detail on any computer with at least an Athlon XP 3500+. No dependence on graphics cards for speed!

Progress:

* Construction …

Optimization, Mystery Screenshot of the Week, and more.

Posted by omicron1 on Oct. 13, 2007, 5:50 p.m.

Article 1. Optimization.

Well, I purchased a new graphics card (GeForce 8600GT 512mb) for $75, plugged it in, and ran DoC to see if there was a speed increase. There wasn't.

What this means is simple: Graphics cards don't affect GM/Xtreme3d performance all that much. When DoC is finished, how …

procedural generation

Posted by omicron1 on Oct. 7, 2007, 2:35 p.m.

…which is to say, I don't have to make every crag in my virtual mountains.

I've been working on some random map generation scripts using the Perlin noise algorithm (known for generating realistic terrains). It makes nice terrains - but they are built on a larger scale than what I …

Long Blog! On the front page for you!

Posted by omicron1 on Oct. 3, 2007, 4:06 p.m.

1. I read (for the first time) the fifth, sixth, and seventh Harry Potter books during the last week - the fifth took me two days; the sixth took me two days; the seventh took me seven hours.

2. With all the contests done or just beginning, I have a …

Mystery Image

Posted by omicron1 on Sept. 28, 2007, 9:36 p.m.

So, the 4E6 info has been put up. Looks fun. I'll try it.

Mystery project image of the (day/week/month)

I'm not telling you anything about this project yet - except for engine details. Just gaze in awe at the pwetty grafix.

Engine:

* 2d

* Reflections

* Full motion blur …