red flickering flares

Posted by tijitdamijit on Aug. 30, 2008, 7:06 a.m.

yes, you heard me correctly, flares.

http://www.youtube.com/watch?v=1eSm-pYw2d0

Quote:
You may also need to find a way to divert power to that area because some of the lights have been disabled for efficiency, or alternatively you can use flares, which are plentiful throughout the facility in case of emergencies

Who told …

Mace

Posted by tijitdamijit on Aug. 29, 2008, 7:31 a.m.

Mace has a decision for you to make.

Become a killer.

Become pure energy.

Become a transient.

Welcome, Mr Peter Y. Reynolds to Facility B of the Experimental Weapons Division. Nothing can prepare you for what is about to happen here today.

Quote:
Listen,

OK?

Ordinarily, I would never

kill …

PVFR's

Posted by tijitdamijit on Aug. 26, 2008, 3:07 a.m.

What are PVFR's? Not telling.

But I post the following question: Would you prefer to allow yourself to see in the dark, or give yourself more time to hack a security system before being detected?

http://64digits.com/users/tijitdamijit/hacks_-_rel01.gm6

Train yourself to hack systems now, as you will probably need the skills you …

motivation II

Posted by tijitdamijit on Aug. 18, 2008, 2:44 a.m.

Hi. I realise a lot of people will relate to what I'm talking about here:

Why am I creating this game? I'm spending a year on a game that will be popular for a week or so.. only played by a hundred or so people, and get a bunch of …

motivation (or lack of)

Posted by tijitdamijit on Aug. 5, 2008, 5:15 a.m.

hmm.. now let's see. Facility B was supposed to be released next month, or at least that's what the trailer said.. but I haven't had the motivation to work on it much at all since I released it. I was on holidays for like 4 weeks, and I was like …

Tapestry - a Game by T&&B

Posted by tijitdamijit on July 20, 2008, 11:08 p.m.

T&&B, yes you don't know who that is. But never mind that yet, you're reading this about the game.

So it's called Tapestry, a top-down RPG (B's description) or a stylish stat-building SHMUP (T's description) is the genre, so what's the game all about?

Well, you are in a dungeon …

Facility B Trailer

Posted by tijitdamijit on July 1, 2008, 4:59 a.m.

CHAPTER ONE OF THE FACILITY B SAGA

(sounds epic, no?)

Yes, it's nearly here. Our expected release date is sometime September 2008. And I am soo excited.

There's the trailer:

http://www.youtube.com/watch?v=DLxKevOgdMs

Backing track composed by omnimedium. I enjoy basking in that guy's awesomeness.

In other news, I've been drinking wine …

Facility B - nearing completion

Posted by tijitdamijit on May 29, 2008, 7:16 a.m.

WOOOOO!

I'm excited.. and then some.

Latest playtests of the game have been very promising, and we'll soon be able to release the game. For all joo guys to play!

Here's some random stats!

-The game started development on September 4, 2007

-On last count, the game had 14,623 lines …

Official Facility B Gameplay Video 01

Posted by tijitdamijit on May 8, 2008, 1:39 a.m.

Heya everybody!

Good news, the expected release date of Facility B Chapter One is estimated to be within two months.

To celebrate, I decided to put a little gameplay video together for everybody's sick enjoyment ;)

For those who saw the 'unofficial' vid, this is pretty much the same, but …

[tijit] Design ftw

Posted by tijitdamijit on May 1, 2008, 10:04 p.m.

I never did Design Studies in High School, but it's core to the Computer Graphics Degree at the university I go to.

Basically, I suck at it. I only just scraped passes in the first half-semester.

But.. things are looking up :)

For Assignment 02, worth about 35% of my …