L U C O N _ I S _ H E R E

Posted by ultim8p00 on Oct. 11, 2006, 6:07 p.m.

…or it WILL be ….soon! I submited Lucon a couple of days ago and I don't know when it'll be here, but it shouldn't be long. The demo is only one level, but the level is longer than the other ones have been so yeah. The biggest change is obviously …

S O M E T H I N G _ N E W

Posted by ultim8p00 on Oct. 8, 2006, 8:37 p.m.

So uhm, Homecomming at my school is next week and my GF, my friends and I are going as a group. Did you know that Girls prepare for Homecomming 2 MONTHS in advance!!?? That's right, TWO DAMN MONTHS! Wtf? I'm getting a haircut and getting a tux on Saturday morning… …

L U C O N + B L O O M?

Posted by ultim8p00 on Oct. 5, 2006, 8:38 p.m.

Ok, so I ran across this blooming example at the GMC and i thought to myself, hmm, that's pretty nifty. So I decided to make my own bloom system for Lucon and it's looking pretty good. I think i will mainly use the bloom effect to emphasize something as in …

A L M O S T . . .

Posted by ultim8p00 on Oct. 3, 2006, 6:15 p.m.

Woot, today is tuesday and I have NO SCHOOL! SWEET! I don't even know why, but all I know is I dont have school so idc.

So yeah, i've been working on Lucon and I've got the Mouseshoot completely implemented now, even the AI can now aim at you. I …

L U C O N _ C O N T

Posted by ultim8p00 on Sept. 27, 2006, 3:39 p.m.

So, what is the next step in the rebooting of Lucon? Well, what I tried to do with the first one was make one cohesive, continuous storyline that evolved as you played the game, sort of like HALO. Well, that turned out to be too troublesome as I'm not very …

L U C O N _ R E B O O T E D

Posted by ultim8p00 on Sept. 26, 2006, 8:53 p.m.

Yep, you read right. I have restarted work on Lucon. Basically what i'm doing right now is redoing the controls. I have decided to make the game use mousecontrol.

Since i'm still testing it, I decided to use an older build of Lucon.

The enemies can now aim at you …

L I F E + 1 0

Posted by ultim8p00 on Sept. 20, 2006, 6 p.m.

In KINESIS you will be able to find hidden 64D members and unlock something cool.

If you want to be in it, please post your name either here or PM it to me. I will then compile all the names and choose 10 names at random. Those ten people will …

U P D A T E S

Posted by ultim8p00 on Sept. 16, 2006, 8:36 a.m.

Ok so i have completely halted development on Lucon. However, I have started getting some interest on my old game "Insignia" and I will be releasing a "kill everything" minigame soon.

As for KINESIS:

-fixed the bug where youre vspeed was stop when you hit a wall while jumping. This …

K I N E S I S _ A L P H A

Posted by ultim8p00 on Sept. 10, 2006, 6:50 p.m.

Ok, I just submited a copy of the KINESIS alpha demo and it should be up sometime soon.

For those of you who don't want to wait for the game, here's a download link:

Download KINESIS

The game is still an alpha but i has the basic gameplay in place. …

M E M O I R E

Posted by ultim8p00 on Sept. 1, 2006, 9:17 p.m.

Well, my KINESIS demo is almost ready for the public. I still have to send some test versions to "a select few" but it should be out by monday.

So with nothing else to write, I figured I'll just show you guys my what I have achieved game-wise so far: …