Recent Posts

DOS: Graphics Editor Completed, and VESA

Posted by Astryl on April 28, 2018, 7:31 a.m.

I 'finished' my graphics editor yesterday. Got saving and loading working, and can now produce usable art for the game.

There are still a few comfort features to add, such as flood-fill, copy/paste, undo, etc, but for the moment I have something to work with and get get to work …

Sector Six Release Countdown: 8!

Posted by Phoebii on April 24, 2018, 11:43 a.m.

Since the last time I have posted, Sector Six has become a much better game!

In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!

Phase mechanic now used …

DOS: Tools and More Tools

Posted by Astryl on April 24, 2018, 6:04 a.m.

Ludum Dare happening caused me to forget to write an update post this past Friday/Saturday, so here it is a few days late!

Right now the entire DOS Game Development project has basically turned into a DOS Tool Development… and I intend to fix that, soon. I just need to …

Sector Six Release Countdown: 9!

Posted by Phoebii on April 15, 2018, 4:26 p.m.

Sector Six Release Countdown: 9!

I have finished making mission XII!

That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.

Now I will be working on ability and level cap update

This update …

I did a website yes!

Posted by spike1 on April 13, 2018, 7:14 a.m.

I really wanted to title this WebDev poop ;(, but something told me not to…

Hey everyone! This post is really boring.

I see a few other people have been having fun with DOS and C++ and whatnot; I've been working in the opposite direction - in the wonderful world …

Sector Six Release Countdown: 10!

Posted by Phoebii on April 8, 2018, 4:02 p.m.

Sector Six has entered the final stage of development!

I was planning to release two more story missions and then work on the last Early Access update, but decided that it will better to release them with that last update.

Instead of posting traditional echoes weekly, now I will post …

[ludamad] Lanarts update

Posted by ludamad on April 7, 2018, 11:21 a.m.

Unzip and play

https://files.64digits.com/ludamad/lanarts.zip

I am stuck in a constant loop of work and not enough time to release this game properly but I may as well put the link into the void. This is years of work that doesn't see the light of day nearly enough.

"The game does …

Saoirse Elaine

Posted by leemcd56 on April 1, 2018, 12:23 p.m.

March 28, 2018, 19:15 PM CDT

Saoirse Elaine

So much

Posted by twisterghost on March 31, 2018, 11:33 a.m.

A whole lot of stuff going on right now, but I wanted to share the latest Devlog on Evenfall Arcane with all y'all. You can read it here - a collection of videos and commentary of (mostly) everything done to the game since the Winter Playtest sent out late December. …

Echo #100: Monetization and endgame

Posted by Phoebii on March 18, 2018, 3:25 p.m.

100th echo!

I was thinking about what to do for the first triple-digit echo and I asked myself: What do my players want from me?

And I think my players want me to make good games.

So, instead of spending a day making a fancy article, I spend an hour …