GM:Studio HALP

Posted by Alert Games on April 6, 2014, 12:33 a.m.

As everyone knows about the AGAPI I want to make, the problem is, I'm trying to figure out everything that is compatible. People say they want to develop in GM:Studio, but there are more limitations which makes everything more complicated.

For example, I want to make it possible to automatically …

Particle Designer 3! (new website)

Posted by Alert Games on April 1, 2014, 11:18 a.m.

Hello everyone. Particle Designer 3 is coming out today. Yes.

There are so many features.

All for free! Though there are more advanced features that will be available, such as seemless loop effects and gifs, along with programmable effects, which will cost $9 to purchase.

The UI is redesigned, has …

Progress with promise

Posted by Alert Games on March 3, 2014, 12:39 a.m.

So, I'm back again. Just really busy and tough to do everything. Which is what I am working on improving.

But before I go into the announcements that will happen soon this week, I would like to quickly announce some starting details on this project that everyone has heard about: …

Of various ideas and direction

Posted by Alert Games on Nov. 18, 2013, 8:42 p.m.

I saw the words telling me to make a blog…

==== Web ====

I am working on my new site that focuses on my projects, and also team members. It will also link to the blog and the individual project pages, which is nice.

It will also have some extra …

GM Studio, api

Posted by Alert Games on Aug. 19, 2013, 9:57 a.m.

How many people have this thing?

I want to work on the improved and open source AGAPI, however I need to know if it should be made for GM: 8- or GM: Studio.

There is a big difference here:

GM studio has http requests built in as GM: studio does …

Poll teim

Posted by Alert Games on July 31, 2013, 11:09 p.m.

Quick blog tonight.

What would you like to see?

A) A menu designer that has different interface styles, customizable graphics, and exports code. It may also export to Parakeet, which will import right into your project.

B) Particle Designer 3. PD2 was great for generating particle code, but what if …

Menus and PASSPHRASE (f the haters!) + Warped Tour

Posted by Alert Games on July 20, 2013, 11:47 a.m.

So I had this idea of menus for GM:

What if you were able to use cool textboxes and buttons for your game, with barely any effort at all? On top of that what if you were able to send this information to a server using pretty much industry standard …

Bots and >>>>>>>

Posted by Alert Games on June 23, 2013, 11:56 p.m.

Quote: flashback
This is but the first step in replacing all 64digits staff and members with bots.
Seriously, there should be a site where theres calculated intervals of postings based on some kind of news system where all of the characters fit into a role… Also wasnt there a 64RPG …

SECUUUUURITY! (Self-reflection)

Posted by Alert Games on June 6, 2013, 8:53 a.m.

~BACKGROUND STORY~

Once I went down the rabbit's hole down the path of securing information of software, it led to a deeper and deeper pit than I was at first anticipating….

If you guys remember, a couple years ago now, I proposed the idea of AGMAPI, an api that will …

The releasing of my API!

Posted by Alert Games on Nov. 12, 2012, 11:14 a.m.

I have been waaay too busy the last few months, which is why you haven't seen me around here on 64D. My last blog was in June, which is pretty disappointing. I noticed that my trend is to be very active for some time, and then become fairly unactive for …