This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.
And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!
Made a lot of progress today.
Starting the game for the contest, I want you to spend very afraid.
Sorry for my English.@nap: I'm still poking at that Castlevania game now and again. :P
Also, that boss fight is going to be an interesting one to code. Unlike the dragon, it's not a fixed background boss, it's going to move around in the foreground, stomping towards the player and jumping into the second half of the boss arena at times.I'm going to cheat having it turn around by doing what Capcom did in Megaman 7: Boss jumps off the screen, sprite flips, and boss comes back down :PBumping for somewhat substantial updates.
First off, I've resized the viewport a bit.@Mega That new size looks better! I wonder whether 360 or 240 is better for my game. Tiles are only 14 , but movement is really fast. Also, 360 scales better to 1080. Hmm.
@nap Nice!Dug around in the BBcode, figured how to make an audio player link.
So here's one of the soundtracks from my project:Finally finished cleaning up the outline of that boss sprite: