S4D Mini Progress Reports

Posted by Astryl on Sept. 20, 2014, 1:28 p.m.

This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.

And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Comments

Astryl 10 years, 1 month ago

Quote:
Mega, so that means if you work on it at work it would have to be on your own engine instead of GameMaker? I think you should stick with the current project and just kinda identify concentric circles of scope with vital, important, secondary, tertiary, etc. as labels. Then work out from the center. I also know there will be a big motivation boost when you get that gameplay going! Not that I have that in my project yet either… :(

I work pretty long hours. 10 per day, usually, and I have other responsibilities to attend to at home. Most of my core gameplay is already in place, sans the weapon system and my gimmick mechanic.

The biggest problem for me has been art; and the only program I have available at the moment on my work machine is Gimp. I'm working on solving that problem now, though. Got Aseprite compiling…

EDIT: Aseprite compiled. Finally! I have an alternative to Solitaire!

SkidRunner 10 years, 1 month ago

I might as well post some progress on my entry. here is a little test to see if I can render 3D models created in blender.org and it works pretty well man the math to render polygons is a pain…LOL

Astryl 10 years, 1 month ago

Concept sketch for intro boss. It's surprisingly hard to design a huge robot made out of recognizable/semi-recognizable junk.

Going to make it a multi-sprite boss like I did for the dragon in that Castlevania clone of mine.

@SkidRunner: That's looking very good. The way the model is rendered reminds me of SNES games that used the SuperFX chip.

nap 10 years, 1 month ago

Made a lot of progress today.

Mega I'm looking forward to that boss fight. I remember wishing you had made a full game from that Castlevania boss fight.

Mataguiris 10 years, 1 month ago

Starting the game for the contest, I want you to spend very afraid.

Sorry for my English.

Astryl 10 years, 1 month ago

@nap: I'm still poking at that Castlevania game now and again. :P

Also, that boss fight is going to be an interesting one to code. Unlike the dragon, it's not a fixed background boss, it's going to move around in the foreground, stomping towards the player and jumping into the second half of the boss arena at times.

I'm going to cheat having it turn around by doing what Capcom did in Megaman 7: Boss jumps off the screen, sprite flips, and boss comes back down :P

Astryl 10 years, 1 month ago

Bumping for somewhat substantial updates.

First off, I've resized the viewport a bit.

And I've worked out my relatively complex room transition system, made the doors close, and added the first 'interior' area.

During this bit of work, I discovered a useful feature in the GM Room Editor: Holding Control while selecting tiles selects sub-tiles of the same size as your current grid settings. Allowed me to do quite a bit of tweaking without creating more tilesets/variants.

Here's a video/gif:

http://gfycat.com/SneakyTatteredCottontail

And finally, I've been working on turning my concept for that boss into a sprite. It's a messy job. I've changed the design slightly to make things easier on me.

Still planning on having it jump around using a giant booster or something along those lines.

Nopykon 10 years, 1 month ago

@Mega That new size looks better! I wonder whether 360 or 240 is better for my game. Tiles are only 14 , but movement is really fast. Also, 360 scales better to 1080. Hmm.

@nap Nice!

Yaru 10 years, 1 month ago

Dug around in the BBcode, figured how to make an audio player link.

So here's one of the soundtracks from my project:

Half Past Perish - Clock Tower/Cave theme

Astryl 10 years, 1 month ago

Finally finished cleaning up the outline of that boss sprite:

A few 'messy' lines, but I'm past caring. Gotta move onto coloring before I go insane.