S4D Mini Progress Reports

Posted by Astryl on Sept. 20, 2014, 1:28 p.m.

This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.

And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!

Comments

Moikle 9 years, 12 months ago

GOD DAMMIT ZAC I HAVE A PATENT FILED FOR NIPPLE TORCHES!

I'll see you in court!

oh and about your hand. If you are going low poly, you it shouldn't often be necessary to model each finger individually, I would combine the middle, ring and pinky fingers into one, and have the index separated so they can point/pull triggers etc

@taco, yeah,I hadn't registered it, so I deleted my licence file and registered. it works now :D

Zac1790 9 years, 12 months ago

I'm going high poly ;) RIP all the computers of 64Digits.

jk, but the real answer- I'm attempting to learn how to sculpt and then bake normals to a lower poly model. We'll see how that goes. I don't think I can afford to spend time doing that for anything else other than this character.

Moikle 9 years, 12 months ago

ah nice, it can be tricky to get right, but looks really good once you do.

although sometimes low poly looks better with no normal maps, you have to judge what looks best for your model

Astryl 9 years, 12 months ago

Quote:
@taco, yeah,I hadn't registered it, so I deleted my licence file and registered. it works now :D

Just did the same. I picked up a Professional license back when YYG gave them out for free for a week or two. Thought that they had backtracked and reverted me to that reduced-functionality "Standard" edition.

Re-entered the key I had and got Professional back.

TacoBotProductions 9 years, 12 months ago

Astryl 9 years, 12 months ago

Turned the background concept I did at work into a fully-formed background. Need to work on some tiles next…

For the curious… the game isn't really going to be taking place in an outdoors setting, primarily. There might be some sections where you emerge into the light, but its a dead world out there :P

SteveKB 9 years, 12 months ago

I made a tile map object in C++

I don't have too much time on my hands lol

Astryl 9 years, 12 months ago
Iasper 9 years, 12 months ago

Time for a new gif!

Moikle 9 years, 12 months ago

nice