Vespere - The First Night

Posted by Castypher on April 30, 2014, 7:50 p.m.

I promised I'd do lots of devlogs and streams and such, but only ended up doing one of each. This is the first competition I've taken seriously since RPG4D2012, and every other competition entry has suffered from extreme burnout. I experienced that on this game as well, and having the …

This is why we program

Posted by Castypher on April 8, 2014, 7:50 p.m.

[6:01:42 PM] Kilin: I should've stuck with GM

[6:01:44 PM] Kilin: Fuck this game

[6:02:00 PM] colseed: it can't be that bad can it :(

[6:02:38 PM] Kilin: It is that bad

[much rage ensues]

[6:47:16 PM] Kilin: IT WORKS

[6:47:17 PM] Kilin: THIS

[6:47:20 PM] Kilin: WAS SO FUCKING …

Vespere Devlog 1

Posted by Castypher on April 5, 2014, 6:46 p.m.

Five days in, I still don't have much because I'm trying to juggle this and school, and in fact, I'm postponing another Unity project for a class with this one. But I digress.

Vespere is a puzzle game about manipulating eight kinds of energy, the elements of which correspond to …

Kilin's Obligatory Competition Blog!

Posted by Castypher on March 31, 2014, 3:33 p.m.

The last time I remember doing this was RPG4D 2012, which was the best three months of my life. Ah yeah, the days of blogging without caring how much tangible content the blog had, or how many colorful pictures. I've been trying to relive that productivity somehow, but it's legitimately …

Share your greatest game project

Posted by Castypher on March 14, 2014, 2:07 p.m.

This is for all the game developers out there, including people who no longer develop games.

In a similar vein to Steven's blog, I'd like to open up community discussion to encompass peoples' game design adventures. It doesn't matter if the game's not finished or even if you dropped it …

Kilin's Recent Musical Adventures

Posted by Castypher on March 3, 2014, 12:16 a.m.

It's been a long time since I've posted anything, so I decided to go with the thing I produce most easily – music.

It's good to see that after a couple months of not composing, I'm still unable to produce music to fit a particular purpose. However, it's been some …

64Digits 2014 Completition

Posted by Castypher on Feb. 24, 2014, 11:14 a.m. 🔒

HAHAH ACID I'M STEALING YOUR THUNDER.

I've actually had quite a few people approach me about this, asking if we were going to have a Completition this year. The answer depends wholly on how many people are interested.

For those who don't remember, the Completition is a friendly, non-competitive event …

A Two-Year Reflection

Posted by Castypher on Feb. 10, 2014, 1:46 p.m.

I'm in kind of a critical point in my life, where everything has to come together in one stressful mess or I'm really in for it. It's a mountain of stress to move on in life, especially when my hobbies are at risk. I don't know yet whether my hopeful …

3DS Friend Code Blog

Posted by Castypher on Feb. 1, 2014, 12:08 p.m.

Someone requested this a while back. Thought it might be nice to have, especially since half of 64Digits' population has Pokemon X/Y, which has some really nice benefits for having lots of 3DS friends. I'm not sure why we don't have this lying around somewhere already.

If you're interested in …

Tempust (Kilin's F4D Devlog)

Posted by Castypher on Jan. 20, 2014, 3:58 p.m.

My goal with every competition is to try something new.

A secondary but equally important goal is to try and get the same high I got back in RPG4D.

I've learned that's no longer possible.

I haven't decided what it is yet, but I've entered every competition since RPG4D in …