Underused Video Game Themes/Genres?

Posted by Castypher on Sept. 8, 2010, 1:25 p.m.

As game developers (what of us are left anyway), we try to please our audience with a fun, entertaining game. Originality doesn't seem to matter. Fantasy RPGs have been overdone, and Final Fantasy still goes on.

But the games that really stir people up are innovative and free of cliches (which in actuality is near impossible. Proper use of liches can actually determine the success of your game).

So I noticed something lately. Everywhere you look, we have fantasy RPGs (or RPGs in general), WWII/future FPSs, more recently retro games, etc. They're getting old. E3 put this into perspective for me when 90% of Sony's announcements were generic FPSs.

Juju mentioned something similar with having a grassy area for level one.

Also, being the Touhou addict I am (put aside the fact that I downloaded several more games), I looked up the guy who does the franchise. Turns out, he wanted to make a fighter. But fighters were very common back then. And just around that time, shoot-em-ups were becoming more popular, so he hitched a ride on that train and became very successful. VERY successful for an indie.

And on top of that, he decided there was an underused game theme: Shrine maidens. Instead of generic "spaceship shoots bullets at other spaceship," he tried something new, and got a large fanbase not only in Japan, but in the Western hemisphere too.

So I ask you this.

What themes are underused in games?

What game genres are underused?

What settings are underused in games?

Which of these combinations seems the most unique?

Feel free to answer for yourselves, but I didn't come here without asking myself that. I've seen some people say that pirate themes are underdone, as are ninjas, and vampires as well. Steampunk/cyberpunk are pretty rare, as are contemporary games.

So as (former) game designers, or those who feel they have the right to be extremely critical of games, let's hear your ideas on this.

If you need a format, answer any or all of the questions, and explain your reasoning.

Examples:

Team Fortress 2 - Using cartoon graphics contrasts with every other FPS, and it's set in a more or less fictional setting, though based around a dystopic world in something about the technological level of the Vietnam War (not sure, later than WWII, at least).

Touhou - Already explained it. Based around Japanese folklore, and opens up a wide variety of characters who aren't mechanical.

NeoSteam - Some MMO that scrapped the fantasy idea and went steampunk.

Mother/Earthbound - A modern day sci-fi RPG. Not nearly as common as fantasy ones. Instead of carrying swords, you use baseball bats and pretty much whatever else you can get your hands on. "Spells" are replaced by psionics and psychokinesis.

Creatures - How many life simulation games have you played? Okay, now in how many of those were you taking care of only little microscopic creatures? Sure there's the Sims, but they're so goddamned stupid. Creatures has you taking care of several intelligent, evolving species, and maintaining the world that they live in. The unique thing is that, unlike the Sims, they can actually survive by themselves and won't forget to eat.

Those are just a few. I'm sure you all could come up with better examples.

Comments

Quietus 14 years, 1 month ago

Ikaruga's gameplay wasn't that innovative lol.

Quote:
If we're still talking about genre, then know that there probably isn't a genre left that we haven't invented and that would do well on the market.
you could say this ten years ago and people would believe you but it wouldn't be true, no one could have conceived how big Guitar Hero would end up being, there's no reason we should be able to fathom what the future will hold.

blackhole 14 years, 1 month ago

In relation to hel's comment someone is currently building a game where you grow trees on a planetoid that act as turrets to fend off bugs that use genetic AI to adapt to your strategy.

Mush 14 years, 1 month ago

Old people main characters are pretty rare. The only game that I can think of that uses one is DuckTales for the NES.

Castypher 14 years, 1 month ago

You've got a point there, hel. But if you can come up with a genre nobody's put out there yet, let me know. The idea I was putting forward is that not all proposed genres can do well.

Cesque 14 years, 1 month ago

Quote:
Okami, Cesque, Okami.

Yeah, the game that actually made me wonder about that :P Still, it's more about being a goddess in wolf form than a wolf. I suppose somebody can point out Alien vs Predator :P

Quote:
To sum things up: Castlevania + GTA.

+ raccoons = your game.

Quote:
But we Americans are boring and have no cool customs. If you think of any, let me know.

You can always come up with something. I once planned to make an English game taking random Polish words or historical figures and making a cheesy mythology out of them. I was going to call it "Super Marian Brothers".

SixWinged 14 years, 1 month ago

I've noticed games lack a lot of pineapples, I really think it would have a positive impact on the games industry if more developers would weave pineapple related instances into their storylines.

Moikle 14 years, 1 month ago

I was actualy planning to make a steampunk/cyberpunk game where you play a robot thousands of years after an apocalyptic event.

But gave up due to lazyness

Bryan 14 years, 1 month ago

Don't forget about mango's

Juju 14 years, 1 month ago

Fine, I'll make a pineapple and mango shooting gallery.

Castypher 14 years, 1 month ago

Quote:
where you play a robot thousands of years after an apocalyptic event
Sounds like that Sega game, Vectorman.

And talk to Zane about pineapple games. He's got a good (unfinished) one.