The presence of this blog officially means I'll be sticking around after the Completition. You guys have shown me exactly what I was trying to prove to myself – that 64Digits can keep the same motivation, productivity, and interest in each other that it always has.
Just so everyone is aware, this is a project I'm establishing now, but will finish after the Completition. I plan on having a prototype ready by this weekend.So those of you in the IRC and Cyrus's blog may have heard that I've decided to revisit the 64Digits Community Game, which was an attempt to revisit the days of when people could see themselves and other 64Digiters in a game. This project fell out of my priority list due to 64Digits' spiral downward, but I've decided to stop just waiting around for it and do something.This time around, though, it will be a Castlevania-esque bullet hell platformer rather than the original RPG-shmup hybrid I was trying to use to get you people into my favorite genre.Additionally, I'm collaborating with Mega, who will be handling things on the graphics end, and by the sound of it, he's not skimping. If any other spriters *cough*MUSH*cough* can assist while keeping the general style, you're welcome aboard.Additionally, the later iteration should have multiplayer support, including both co-op and versus, which should be very entertaining.I'm going for the style present in Touhouvania, which was the inspiration behind this rework (skip to halfway through the video to see the gameplay): This also means I'll be redoing the characters submitted to me in the original 64DCG incarnation. More on that later.Questions for you:1) Due to certain constraints, not all characters could be playable in the first release. Instead, the characters will appear as allies and enemies, and you'll play an alternate protagonist. Who do you think this should be and what qualities should I give him/her?2) At first I didn't take the story very seriously, but I want to see if people prioritize the gameplay and characters over a story, or if I should put effort into writing a dark/quirky/humorous story and which one to focus in on.3) What characters would you like to see in the initial release?4) For those familiar with the gameplay style, what revisions would you make?5) Which do you expect to see more of in-game: the users or their characters?I've already got quite a few people interested, and if the reception is good, I'll go ahead and ask for character details next time around.If you do have a preference for a character who will represent you, you can still post it here.
Hmm, I'll be honest. The upper-to-lower body proportion is throwing me off a bit, the bounce might be a bit exaggerated, and the hands are swinging in a way that makes it look a bit prance-y. I know I'm taking you out of your comfort zone by forcing you to animate large sprites, so let me give an alternative:
- I have some run/walk templates that fit the style I'm aiming for, and you're free to use them. Or since you've expressed discomfort in this area, I can take over the player character if you want to do a few others, who are far less animation heavy.- If you (or MUSH/REZ HINT HINT) could focus in on backgrounds, tiles, and scenery, I really need those as soon as possible.- The 3/4 view on a run/walk animation is difficult to maintain. I'd go for a profile view with a 3/4 on the idle and various attack animations.Also, if anyone can do character portraits, I think that would be a fun addition. I can do that myself, but I'd rather devote time to making the game playable first, and my patience for drawing isn't nearly as high as it used to be.I don't know in what point that walk cycle is in development (too lazy to read) but from here it looks really stiff and slow, like he's walking through water or something.
It looks better in motion, and at 20FPS (ASE seems to make gifs play at 10FPS by default). I have tested it out, but… meh. Higher res pixel art. Haven't had enough practice with it.
Actually, I think hel's idea of factions would be brilliant, considering we've seen things like that in the past.
However, you forgot about Potfrog.It indeed sounds like a Touhou style story.
That's not a Touhou story.
LOOSE CANNONMASTER SPARKJuurianChi:LOOSE CANNONMASTER SPARKhel:LOOSE CANNONMASTER SPARKI can do tiles. Just pm the details.