The Poppenkast: 2 Hour Compo
Posted by Mush on June 8, 2009, 4:52 p.m.
Lasso
DOWNLOADTry to lasso the cows and unlock the different ranks.Controls: Clickhttp://www.thepoppenkast.com/forum/index.php?topic=1236.0
The Poppenkast: 1 Hour Compo
Posted by Mush on April 9, 2009, 1:08 a.m.
Decided to make a game for The Poppenkast's 1 hour compo: http://www.thepoppenkast.com/forum/index.php?topic=1154.0
The theme was Tragedy, so naturally I made this:
2 Week Game Collaboration!
Posted by Mush on April 5, 2009, 9:24 p.m.
While trying to think of things to do over spring break, I came up with the idea to organize a collaboration of 64digits members to make a game in two weeks.
Here's how it'll work: a team of 14 members (or less) will be split up into programmers and artists. …8-Bit Jesus
Posted by Mush on Dec. 14, 2008, 3:47 p.m.
Haven't blogged in while.
I can see my draw_polygon example didn't go over too well :| . I'm itching to start a new never-to-be-finished game, but I don't have any ideas. For Christmas I 'm getting a Guitar Hero World Tour band kit for Wii. I can't wait to own …My contest entry so far.
Posted by Mush on Oct. 23, 2008, 8:51 p.m.
Making myself one them good ol' farming/tower defense games.

Website Design
Posted by Mush on Oct. 4, 2008, 12:26 a.m.
I haven't been here for a while. I lost motivation to do the whole reading of pointless blogs and clicking on random users' thing.
Anyways, I'm creating a website for my team. I'm able to do the graphics and design part (even if it is generic Vista-lized shiny stuff), but …Procedural Glossy
Posted by Mush on July 25, 2008, 4:41 p.m.
I've been experimenting with primitives and blend_modes to generate different styles to use for the interface of SpiritLess, but in the end I decided to use a glossy look:
