The Poppenkast: 2 Hour Compo

Posted by Mush on June 8, 2009, 4:52 p.m.

Lasso

DOWNLOAD

Try to lasso the cows and unlock the different ranks.

Controls: Click

http://www.thepoppenkast.com/forum/index.php?topic=1236.0

The Poppenkast: 1 Hour Compo

Posted by Mush on April 9, 2009, 1:08 a.m.

Decided to make a game for The Poppenkast's 1 hour compo: http://www.thepoppenkast.com/forum/index.php?topic=1154.0

The theme was Tragedy, so naturally I made this:

http://www.willhostforfood.com/access.php?fileid=61819

Enjoy!

2 Week Game Collaboration!

Posted by Mush on April 5, 2009, 9:24 p.m.

While trying to think of things to do over spring break, I came up with the idea to organize a collaboration of 64digits members to make a game in two weeks.

Here's how it'll work: a team of 14 members (or less) will be split up into programmers and artists. …

BERT

Posted by Mush on Dec. 27, 2008, 3:58 p.m.

YUMMY!

8-Bit Jesus

Posted by Mush on Dec. 14, 2008, 3:47 p.m.

Haven't blogged in while.

I can see my draw_polygon example didn't go over too well :| . I'm itching to start a new never-to-be-finished game, but I don't have any ideas.

For Christmas I 'm getting a Guitar Hero World Tour band kit for Wii. I can't wait to own …

My contest entry so far.

Posted by Mush on Oct. 23, 2008, 8:51 p.m.

Making myself one them good ol' farming/tower defense games.

I don't know if I'm going to finish before Halloween, but even if I don't I still plan on continuing it. Basically the point of the game is to accumulate money by growing pumpkin plants, while at the same defending your …

Website Design

Posted by Mush on Oct. 4, 2008, 12:26 a.m.

I haven't been here for a while. I lost motivation to do the whole reading of pointless blogs and clicking on random users' thing.

Anyways,

I'm creating a website for my team. I'm able to do the graphics and design part (even if it is generic Vista-lized shiny stuff), but …

Can you see me?

Posted by Mush on Aug. 7, 2008, 11:53 p.m.

.

More Shiny, Less Clashing

Posted by Mush on July 28, 2008, 1:34 a.m.

Here you go serprex:

Procedural Glossy

Posted by Mush on July 25, 2008, 4:41 p.m.

I've been experimenting with primitives and blend_modes to generate different styles to use for the interface of SpiritLess, but in the end I decided to use a glossy look:

(Completely procedurally generated, btw.)

How does it look?

For anyone interested, I estimate that the game is 8.306% completed.

_________________

I …