SpiritLess is still SpriteLess
Posted by Mush on July 18, 2008, 8:36 p.m.
Well, I just finshed the core battle engine (turns, basic attacks, health etc.). A lot more still has to be done, though. Here's the updated GUI:

SpiritLess Summer
Posted by Mush on June 29, 2008, 3:54 p.m.
Here's a screenshot of the interface I'm working on for SpiritLess:

V2: Full Body Running Animation
Posted by Mush on May 13, 2008, 7:25 p.m.
I have just completed the 2nd version of my fully automated, spriteless, running animation. I 've decided to release it as an EXE 'cause I'm thinking about making game using the engine.
I still have to do a little more tweaking on the pelvis. After I 'm finished I think …Formula for Running Animation
Posted by Mush on May 11, 2008, 3:49 p.m.
I was inpired by Excalibur333's platform example to try to animate a running cycle using GML.
I first used Excalibur333's code as a base for the person's upper leg animation://Right upper leg angle[0] = 270 + (50*(sin(incr[0])))incr[0]+=0.2end_x[0] = x + lengthdir_x(50, angle[0] )end_y[0] = y + …Even More Fighter Sprites
Posted by Mush on April 21, 2008, 12:07 a.m.
WIP-Sprites:




Competition Screenies
Posted by Mush on April 5, 2008, 3:25 p.m.
































Competition Game
Posted by Mush on March 27, 2008, 8:39 p.m.
Story:
You are a scientist living on a distant planet where the "Health Disease" is spreading throughout the land, infecting the many pigs that roam the grass-covered hills. Because you need pigs to test your experiments on, you invent a …
Posted by Mush on March 21, 2008, 5:28 p.m.
Has this ever happened to you?
After spending good portion of you're life on an engine, you come back from a break and gaze up at the wall o' code on your monitor. You are disgraced to see how horribly organized and commented your code is, and you suddenly realize, …