SpiritLess is still SpriteLess

Posted by Mush on July 18, 2008, 8:36 p.m.

Well, I just finshed the core battle engine (turns, basic attacks, health etc.). A lot more still has to be done, though. Here's the updated GUI:

At the moment, the robot looks quite bland, but I have been working on a simple script that will procedurally shade the robot according …

SpiritLess Summer

Posted by Mush on June 29, 2008, 3:54 p.m.

Here's a screenshot of the interface I'm working on for SpiritLess:

I made a video to document my progress:

(Embedded Video)

The game's graphics will be entirely made in the draw event and will not use any sprites or other image files.

I've also been creating and designing some terrain …

...

Posted by Mush on June 7, 2008, 4:59 p.m.

Quote: GMC

i need a script that could do division by zero, because im sick of making 2 copies of the same script exept one that can divide when a variable is zero.

SpiritLess

Posted by Mush on May 27, 2008, 2:54 p.m.

SpiritLess will be spriteless.

(Embedded Video)

V2: Full Body Running Animation

Posted by Mush on May 13, 2008, 7:25 p.m.

I have just completed the 2nd version of my fully automated, spriteless, running animation. I 've decided to release it as an EXE 'cause I'm thinking about making game using the engine.

I still have to do a little more tweaking on the pelvis. After I 'm finished I think …

Formula for Running Animation

Posted by Mush on May 11, 2008, 3:49 p.m.

I was inpired by Excalibur333's platform example to try to animate a running cycle using GML.

I first used Excalibur333's code as a base for the person's upper leg animation:

//Right upper leg

angle[0] = 270 + (50*(sin(incr[0])))

incr[0]+=0.2

end_x[0] = x + lengthdir_x(50, angle[0] )

end_y[0] = y + …

Even More Fighter Sprites

Posted by Mush on April 21, 2008, 12:07 a.m.

WIP-Sprites:

<— Which one is better?

<— weird legs.

<— Finished Idle

Still to be done:

- Left Jab

- Left Hook

- Right Upper-cut

- Right Hook

- Walking Cycle

- Special Moves

Swine

If you haven't already noticed, I didn't submit the game I was working on for …

Competition Screenies

Posted by Mush on April 5, 2008, 3:25 p.m.

As you can see, a lot has changed since my last blog.

-For one, the pigs follow you instead of the walking pills.

-Now the game is based more on exploration/finding than shooting.

-The character sprite has changed dramatically.

-The disease is not called "Health" anymore.

[Various other changes have …

Competition Game

Posted by Mush on March 27, 2008, 8:39 p.m.

Above is the title screen for my competition entry, Swine.

Story:

You are a scientist living on a distant planet where the "Health Disease" is spreading throughout the land, infecting the many pigs that roam the grass-covered hills. Because you need pigs to test your experiments on, you invent a …

Posted by Mush on March 21, 2008, 5:28 p.m.

Has this ever happened to you?

After spending good portion of you're life on an engine, you come back from a break and gaze up at the wall o' code on your monitor. You are disgraced to see how horribly organized and commented your code is, and you suddenly realize, …