[RV] Enterprising

Posted by RetroVortex on Oct. 15, 2006, 5:54 a.m.

I am testing this code… what can you see…

I see… well I can't see it yet as it's in damn code, but once I finish this blog, I'll see it so meh..

EDIT: Oh, so thats what that code does, well I'll keep that in mind for future reference… …

What games are underated?

Posted by RetroVortex on Oct. 11, 2006, 11:46 a.m.

Well lately I have been thinking about games that would've been instant classics, but for some reason didn't make it.

This is a list of a few games I find underrated:

- Clayfighter 63 1/3rd: Okay the game is not as deep as it could've been. It was a complete …

This blog had a different title...

Posted by RetroVortex on Oct. 10, 2006, 2:29 p.m.

it was 'Names..Names..Names…" and I wonder why…

Okay sorry to bother you again, but I now need names,

I am creating a racing game and I can't think of any names…

What can I call my game, I don't know..

I'm fresh out..

I'm getting closer to a demo, I've …

Car menu (no pie here soz...)

Posted by RetroVortex on Oct. 9, 2006, 11:45 a.m.

So that got your attention… ahem…

Today in the life of me the day was slow. I annoyed lots of people, learned one or two things and then went home…

Thats it! Thats all there is to it! Thats all I've done..

sucks don't it..

I'm a complete loser in …

Time trials are good for you!

Posted by RetroVortex on Oct. 8, 2006, 3:41 a.m.

So I've worked on my racing game a bit more and I've created a little track for it to race around. you can try it if you want to.

Here's a link:

<A HREF="http://64digits.com/users/RetroVortex/cargame.zip">linky</A>

So its currently going well, and I've already figured out a highscore sytem. Basically …

Cars that are small are good for a brawl...

Posted by RetroVortex on Oct. 6, 2006, 6:13 p.m.

Yes folks I'm getting into the racing scheme. I feel that there aren't a lot of decent racing games made in GM, so I'm going to make one. Tonight I have already created a working car (it move like a micromachine but easier to control) And I'm planning to have …

Sleep shall consume you...

Posted by RetroVortex on Sept. 28, 2006, 3:17 p.m.

Funny title eh? well yes it is. I'm tired and I need some sleep, but before I depart for slumberland I shall tell ye.. what I've been doing today:

- I found £5 note on the floor, which for me is really lucky, and it now brings my wii fund …

The ressurection!

Posted by RetroVortex on Sept. 27, 2006, 12:36 a.m.

Yes folks, One of my projects has just become un-completable, not because I can't do it, its because GM can't.

Basically the game was going to be like breakout except you used the mouse to control the bat. the x-axis controllled image_angle and the y axis moved the bat up …

Mouse problems

Posted by RetroVortex on Sept. 25, 2006, 1:29 p.m.

Hello, I'm having some troubles with the mouse.

Basically I'm making a game where you hit the ball and it will bounce from the angle of the 'bat'. The angle of the 'bat' is determined by the mouse_x, however it will work with slow mouse movemnts but when you move …

Testing, Testing... AND TRAINING!!

Posted by RetroVortex on Sept. 24, 2006, 7:43 a.m.

Okay so today I'm just testing some stuff out to see if it works.

1. These New things:

2. My website: linky (note: this is very old and will be updated soon! Although it won't be very nice looking…)

3. My brains:

Uhhh.. yep they seem to be working..

4. …