Dent and ding.

Posted by Scott_AW on Oct. 12, 2007, 4:41 a.m.

I found myself sifting through the level buidling code for The Crawl and came up with a few new ideas.

First thing I did though was rehaul how the editor looks. Its much cleaner now and I fixed up some troubling bugs.

Second thing I did was make it so …

Shallow waters

Posted by Scott_AW on Oct. 11, 2007, 1:36 a.m.

It all began with playing with cloud effect and spun off in a 10 layer tangent of celestial conflict. In the wee hours of the night and several strange productive glitches later I churrned out my first since a long time photoshop art pieces.

Its alot of random chaos with …

Fun with cylinders.

Posted by Scott_AW on Oct. 5, 2007, 4:07 a.m.

So I started working on a quick engine for an old game idea with some new flair. I still can't find the original which is a shame.

Anyway it is rather simple, you can download the test here.

All it is really, is a camera placed in a oval shaped …

Developing Ideas

Posted by Scott_AW on Oct. 1, 2007, 12:36 a.m.

————————/ Some BS ————————

The Black Shadow project is coming along rather well, I've been reworking the AI of the monsters so that they are more responsive to you despite what direction you are from them. A problem that if you played the demo you may notice in a few …

Beginning Stage 3

Posted by Scott_AW on Sept. 14, 2007, 4:24 a.m.

Finally have completed the stage 2 maps and started on the stage 3. The final boss for stage 2, however, yet to be completed.

Added a name/hpbar that appears in the bottom corner once you hit a enemy. Hitting a different enemy or killing the target will make the display …

More BS updating.

Posted by Scott_AW on Aug. 26, 2007, 7:50 p.m.

Currently Featuring

Items:

Breakable pots, barrels(some with wine in them)

Life Stones (restore 1 life)

Life Shells (adds 1 to max life)

Sword Powerup (improves damage and/or attack distance)

Shield Powerup (allows for auto block and/or reduces damage)

Dialogs. Narrator tells you what items are, your character makes a few …

First area completed

Posted by Scott_AW on Aug. 2, 2007, 6:36 a.m.

I've completed the first area of Black Shadow, includes one sub boss, the main boss and 8 medium-large maps. Three enemies(non-boss) are done and I've found someone to make music. Sound effects have been added and a dodge/slide action has been included.

Sound effects have also been added and are …

Swift BS progress.

Posted by Scott_AW on July 27, 2007, 12:48 p.m.

I'm not sure if its the sudden appearence of free time(girlfriend has a hobby now, yay) or the simiplicity of making a pixel game entirely in GM(This will not include sound effects or music) but things are moving nicely.

From what you can see, I've got a HUD, a minimap(can …

Two down, two done.

Posted by Scott_AW on July 22, 2007, 9:31 a.m.

Made my first enemy. Thats the red guy in the screen shot. The player is the blue one.

So far I've got a handful of dynamicly useful tiles done, they blend well. As far as animation goes the player's character currently has about 45 frames which break down into 'walking' …

Just for fun.

Posted by Scott_AW on July 19, 2007, 10:20 a.m.

I was bored and dying from thinking up code and the likes for 'The Crawl' so I decided to take a break from it and have a little fun with GM.

I started up a short project that will be entirely Game Maker Made. This basicly means no external programs …