THEME: DISTURBING
STARTS: SATURDAY 6TH APRIL, 0:01AM GMTENDS: SATURDAY 13TH APRIL, 0:01AM GMTRules:Based on Ludum Dare jam rules1. You can work alone or in a team.2. Create a game in 7 days.3. Games should be based on the theme.4. All libraries, middleware, content creation, and development tools are allowed.5. Source code is not required.
Ugh, I can't do disturbing. Looks like I'm going to have to sit back and wait for next week.
I have… an idea.
Very disturbing.
My nightmares are fueled by ellipses, and my biggest fear is unfitted, polychromatic skull tiles.The bad news is, I'm out. The good news is, this is partially because I'm busy working on my main game. Besides, I have a midterm test this week… which I need to prepare for my students, and grade.
In case you're interested, my idea was to have a platform version of Amnesia's "keep out of the water" segment, where you'd need to cross a room without disturbing the water.Why is the music entirely right panned?My headphones weren't plugged in all the way.@Cesque Liking the theme interpretation
In other news I've done loads but still no graphics so it looks the same as last time.My schedule is roughly:Mon: GraphicsTues: Level design/story scriptingWeds: More graphicsThurs: Sound/musicFri: PanicI've gone into a trance making an elaborate background. I was smart though, I coded some dialogue stuff beforehand. I'll most likely go past the deadline though.
Ehh, I've been going a little animation-heavy and struggling with some of GM's image quirks. I probably won't meet the deadline with the product I'd intended for but I can cut out some content and hopefully keep the feel intact.
Toast i think i'll be using a slightly modified version of your schedule
Mon: PanicTues: PanicWeds: PanicThurs: NapFri: Panic