64jam #2 April 6-20 Theme: Disturbing

Posted by Toast on March 30, 2013, 2:18 p.m.

THEME: DISTURBING

STARTS: SATURDAY 6TH APRIL, 0:01AM GMT

ENDS: SATURDAY 13TH APRIL, 0:01AM GMT

Rules:

Based on Ludum Dare jam rules

1. You can work alone or in a team.

2. Create a game in 7 days.

3. Games should be based on the theme.

4. All libraries, middleware, content creation, and development tools are allowed.

5. Source code is not required.

Comments

Kunedon 11 years, 12 months ago

Ugh, I can't do disturbing. Looks like I'm going to have to sit back and wait for next week.

Cesque 11 years, 12 months ago

I have… an idea.

Charlie Carlo 11 years, 12 months ago

Very disturbing.

My nightmares are fueled by ellipses, and my biggest fear is unfitted, polychromatic skull tiles.

Astryl 11 years, 12 months ago

Quote: SMP
I was just surprised that people had taken such offense to it.
I just didn't know what the hell to do with it :(

Oh, progress. 'k.

I've got:

> Exploration

> Swords

> Dialogue with portraits

> Acid

> A main theme and the credits theme

> No idea what I'm doing.

EDIT: Main Theme in case anybody wants to hear it.

Cesque 11 years, 11 months ago

The bad news is, I'm out. The good news is, this is partially because I'm busy working on my main game. Besides, I have a midterm test this week… which I need to prepare for my students, and grade.

In case you're interested, my idea was to have a platform version of Amnesia's "keep out of the water" segment, where you'd need to cross a room without disturbing the water.

Charlie Carlo 11 years, 11 months ago

Quote:
Main Theme in case anybody wants to hear it.
Yhus. Decent graphics so far, I like the character's giant feet.

Why is the music entirely right panned?

My headphones weren't plugged in all the way.

IGNORE ME

Quote:
where you'd need to cross a room without disturbing the water.
The floor is lava!

This sounds really interesting in concept but when you think of it a little more, it's basically like any other platformer ever. Except maybe with the inclusion of HL2 style pick-up-and-move platforms.

Toast 11 years, 11 months ago

@Cesque Liking the theme interpretation

In other news I've done loads but still no graphics so it looks the same as last time.

My schedule is roughly:

Mon: Graphics

Tues: Level design/story scripting

Weds: More graphics

Thurs: Sound/music

Fri: Panic

Rez 11 years, 11 months ago

I've gone into a trance making an elaborate background. I was smart though, I coded some dialogue stuff beforehand. I'll most likely go past the deadline though.

Castypher 11 years, 11 months ago

Ehh, I've been going a little animation-heavy and struggling with some of GM's image quirks. I probably won't meet the deadline with the product I'd intended for but I can cut out some content and hopefully keep the feel intact.

colseed 11 years, 11 months ago

Toast i think i'll be using a slightly modified version of your schedule

Mon: Panic

Tues: Panic

Weds: Panic

Thurs: Nap

Fri: Panic