I'm not sure, but:

Posted by beam on Oct. 14, 2007, 4:48 p.m.

We're not bad people, we're not dirty, we're not mean. We love everybody, but we do as we please.

Maybe I'll actually finish this one.

EVEN MORE Exciting Update

If you haven't checked this before October 17, 2007 1:32AM EST, you'd better download the new version of Kajou Kazuma.

If …

Web site finished!

Posted by beam on Oct. 7, 2007, 3:18 p.m.

Finally, my web site is finished. I spent all morning taking every iteration my site has been through and gutting them, taking out all of the useful and re-usable stuff, and I've come up with this:

tinydinosaur.com

It's still not much yet, but it's got some worthwhile content I suppose. …

zoop zoop zoop

Posted by beam on Oct. 5, 2007, 3:20 a.m.

get on irc you retards

irc://64digits.com/#64digits

come play crab battle with us

also i'm lonely

so lonely

also, i refuse to make any more games with game maker

my new platform is mirc, the most capable development platform there is

my aim name is really FGHFGHGFHHGFHFGH let's chat

Infernal Chambers of Misery

Posted by beam on Sept. 29, 2007, 5:33 a.m.

As the very few readers of my blog will know, lately I've been working on a dungeon crawl game. It's finally starting to turn into a viable game, with a tangible goal, a working inventory system, enemies, and all of the basic functionality you'd expect a game like this to …

Dungeon Crawler

Posted by beam on Aug. 28, 2007, 10:17 p.m.

I finally decided to put my maze/dungeon generator to use. I had originally put it into a game called the Pastel Dungeon, which looked like this:

I worked with that for a while, but decided it wasn't what I wanted. So after playing a lot of Frozen Depths, I …

Random Maze Generation

Posted by beam on Aug. 16, 2007, 4:19 a.m.

Wow, it's been a long time since I've last posted. I've been busy, but just not with Game Maker. Lately I've been working on a roguelike (more on that later), but earlier today I felt like taking a break, and GM's icon was just sitting on my desktop begging to …

man, i hate tank games

Posted by beam on Dec. 11, 2006, 1:37 a.m.

small tank project

yeah, i know i have a lot of concurrent projects. oh well, so does everybody. right now i'm working on a simple tank game putting to use the terrain method shown in the previous post.

you aim and fire with the mouse, and control the tank with …

quick bored project [updated]

Posted by beam on Dec. 3, 2006, 5 a.m.

i've noticed that a lot of the work i do on projects is done during the morning, because i'm always up early, and there's nothing else to do. this morning, i came across a charming game called 2 + 2 = 5 by mast3rmind, and tried my hand at …

platform exploration games

Posted by beam on Dec. 2, 2006, 4 p.m.

they're not exactly new ideas, but platform exploration/adventure games are quickly becoming my favorite genre. funny thing is i'm not a fan of the originals, like metroid or castlevania. what i'm really liking the recent influx of more abstract games of the genre, like seiklus, bland, untitled, …

news and an update

Posted by beam on Dec. 1, 2006, 4:07 a.m.

current project

first off, the news. although i have a few current projects, this is the one i'm putting the most care and effort into. it's called the hilltop shrine, and it's about a town having an ancient artifact stolen from its shrine, and with it gone the spirits in …