MMO: The GTA Treatment

Posted by omicron1 on Nov. 4, 2006, 10:01 p.m.

That is an image of the GTA treatment (pseudo-3d) for this MMO. It works quite well, IMO. (Also note the neon sign)

I'm amazed what I've accomplished in under a week on this project.

By the way, I'm thinking about naming this MMO either Iron Band Online or Iron War …

MMO: Lvls + Mine + Inv + chat

Posted by omicron1 on Nov. 4, 2006, 4:56 p.m.

A couple of visual updates today, showing off some new interface features I've added, as follows:

* The content box has been enlarged and filled with various things, including the Inventory screen and the Levels screen. The Inventory screen includes up to twenty-four items (materials can be included in multiples), …

Fast Shadows + Game Review

Posted by omicron1 on Nov. 3, 2006, 4:13 p.m.

MMO: I have been able to add cast shadows to all static lights in my game without affecting framerate (as shown).

The image also shows the interface, with the black-on-gray boxes on the side. The space below the red health bar is where weapon-specific information is shown; the space below …

Setting Sail

Posted by omicron1 on Nov. 2, 2006, 8:26 p.m.

LotA: The Galleon (1590) is finished. This means that all the ship models for the contest release are done! Yippee! Yay! …eh… now, all I need to do is finish the constructions, complete the mission briefings/content, add some cities to Europe, bugtest, and finish the engine.

EotS: I still haven't …

We have liftoff!

Posted by omicron1 on Nov. 1, 2006, 6:41 p.m.

Despite the naysayers' dire predictions, my MMO is off the ground. The multiplayer aspects of the game have been confirmed! (With requisite image of me zapping my brother with a lightning gun)

What's next:

*With multiplayer functionality tested and confirmed, balancing becomes a key issue. My tests have shown several …

Items + LotA Campaign Length

Posted by omicron1 on Nov. 1, 2006, 10:21 a.m.

1. There aren't too many obvious items in an MMO based off vehicular combat. There are the obvious "armor" items, the obvious "weapon" items… but what else? I have attempted to solve this in two ways. First, the main types of objects in the game are separated into two types: …

Gimping, shops, and more!

Posted by omicron1 on Oct. 31, 2006, 11:22 a.m.

1. Some people talk about photoshopping. I talk about Gimping. The following is a 3d image of a strategy project of mine, edited in the Gimp and turned into something resembling a cloth printing of an Okami image.

http://server6.theimagehosting.com/image.php?img=Two_Towns_print.JPG

2. I have recently added item shops to my MMO build. …

MMO?!?

Posted by omicron1 on Oct. 30, 2006, 5:33 p.m.

I am approaching college and, being the obsessive-impulsive person that I am, I had an interesting idea. What if I took my little multiplayer engine and turned it into a P2P, PVP/instanced mmorpg?

That is, I would expand the game structure to keep a persistent record of your vehicle's stats …

New banner + multiplayer test

Posted by omicron1 on Oct. 29, 2006, 3:15 p.m.

1. I have created a new Banner Image for my front page.

2. I have finished a new ship: The Galleon (1570). This is the earliest of the two Galleon types, and is geared more as a merchant ship than a fighter. I will probably be paring down the size …

First Look: Lighting Engine

Posted by omicron1 on Oct. 28, 2006, 12:46 p.m.

I have been developing a little lighting engine of my own as an experiment: basically, what is it possible to do with GM in this context? So far, I have a very basic light/shadow map, and a bloom filter on top of that. I don't have cast shadows yet; I …