MMO: The GTA Treatment
MMO: Lvls + Mine + Inv + chat
Fast Shadows + Game Review
MMO: I have been able to add cast shadows to all static lights in my game without affecting framerate (as shown).
The image also shows the interface, with the black-on-gray boxes on the side. The space below the red health bar is where weapon-specific information is shown; the space below …Setting Sail
LotA: The Galleon (1590) is finished. This means that all the ship models for the contest release are done! Yippee! Yay! …eh… now, all I need to do is finish the constructions, complete the mission briefings/content, add some cities to Europe, bugtest, and finish the engine.
EotS: I still haven't …We have liftoff!
Despite the naysayers' dire predictions, my MMO is off the ground. The multiplayer aspects of the game have been confirmed! (With requisite image of me zapping my brother with a lightning gun)
What's next:*With multiplayer functionality tested and confirmed, balancing becomes a key issue. My tests have shown several …Items + LotA Campaign Length
1. There aren't too many obvious items in an MMO based off vehicular combat. There are the obvious "armor" items, the obvious "weapon" items… but what else? I have attempted to solve this in two ways. First, the main types of objects in the game are separated into two types: …
Gimping, shops, and more!
1. Some people talk about photoshopping. I talk about Gimping. The following is a 3d image of a strategy project of mine, edited in the Gimp and turned into something resembling a cloth printing of an Okami image.
http://server6.theimagehosting.com/image.php?img=Two_Towns_print.JPG2. I have recently added item shops to my MMO build. …MMO?!?
I am approaching college and, being the obsessive-impulsive person that I am, I had an interesting idea. What if I took my little multiplayer engine and turned it into a P2P, PVP/instanced mmorpg?
That is, I would expand the game structure to keep a persistent record of your vehicle's stats …New banner + multiplayer test
1. I have created a new Banner Image for my front page.
2. I have finished a new ship: The Galleon (1570). This is the earliest of the two Galleon types, and is geared more as a merchant ship than a fighter. I will probably be paring down the size …First Look: Lighting Engine
I have been developing a little lighting engine of my own as an experiment: basically, what is it possible to do with GM in this context? So far, I have a very basic light/shadow map, and a bloom filter on top of that. I don't have cast shadows yet; I …