Haven't posted in a while, so...
[LotA] Still working on it. I'm currently doing my best to eliminate ship-to-shore collisions from the engine - by scaling the scenery. (even if you're right next to the land, it will still draw outside the combat box)
Progress: I am ~100% done with the Port system. I got the …[LotA]Gimme a flyswatter!
Eek! Bugs!
I went in to try to find the bugs in LotA, and came up with a disturbing list. The following is a list of bugs and desired features that I came up with in a test session.Move "list ships" first entry down 10 pixels.Make a proper …[LotA]: Crunch!
LotA: With less than 1 month to go, my focus has shifted entirely to Lions of the Atlantic. The storyline is done. It takes up 20 kilobytes of pure data - words that tell the character's tale. It should last about 15 to 20 hours total - a good size. …
MMO: Combat levels
MMO: I have added the second of three Level Fields to the game: Combat levels. These levels are gained in the following three areas: Power, Speed, and Accuracy. Some weapons only use two of these fields - for instance, the Laser weapon, which is always on target, does not use …
Example: Sinewave Reflections in 3d
Example: I'm submitting my first released example for public use - and all you blogreaders get it first.
http://www.savefile.com/files/241382This is, basically, an example dealing with "curved" reflections in 3d. This is normally not possible due to the incompatibility of surfaces with d3d native; however, by not actually entering d3d …MMO: Video # 1
IBO: I have prepared and released the first-ever gameplay/graphics video of the game. Watch it at the following location:
http://www.youtube.com/watch?v=2x73rd0OA_4Note: The game runs about twice this fast normally; it was slow because of the video capture in the background.Things to look for: * Sky/tree/building reflections in the water …MMO: AI proof-of-concept: In Action
I have successfully added the most basic of AI types to the game. The AI is the immobile Turret enemy (10 hp), equipped with the basic "Rifle" weapon (1 bullet every 2/3 second with a 0.5 damage rate.)
Above: Me getting beaten on by a turret with a Machine Gun. …LotA: Progress + missions
LotA: I am about 86% done with the content of Lions of the Atlantic. This breaks down to:
Cargoes: 100Buildings: 100Ship Names: 100Titles: 100Names: 100Constructions: 100Cutscenes: 30RCombos: 100Harbors: 5Ships: 90Models: 100The two most unfinished items on this list are …MMO: EXP costs to level; AI Camps.
MMO:
1. Some random information concerning levels:71500: Required EXP for a 10th level skill132586288: Required EXP for a lvl 100 skill (cr lvl 5050)3212914176: Max total EXP (for level 25250)You gain mining exp at the following rate:30/second + 30*(Mining Level/10).Thus, at level 10, you …LotA: New Interface
LotA: Someone finally told me that LotA's interface looked bad. (As the doting creator, I would never have realized this otherwise…thanks, Jake) Thus, I have prepared a new interface. Instead of Vellum, I now have Leather.
MMO: I updated the roof texture and took an image of the city as …