[DoC]: Building Buildings; my tools

Posted by omicron1 on Dec. 9, 2006, 12:52 p.m.

1. Building Construction process

Construction "effects" in RTS games are often as varied as are the games themselves. Age of Empires 3 uses scaffolds and construction "frames", where the building gets built part by part; Empire Earth's buildings just rise out of the ground; etc. For DoC, I decided to …

[DoC] Unit Showcase: The Catapult

Posted by omicron1 on Dec. 8, 2006, 10:53 p.m.

Above: The Catapult in action.

The Catapult, the lowest stage of the unit chain that also includes the Onager and Siege Onager, is the first siege unit that you can build. It is unique in that its attack can bypass most walls, rendering cities protected by static defenses vulnerable. It …

[DoC] Building Showcase: Barracks

Posted by omicron1 on Dec. 8, 2006, 1:12 p.m.

Desc: The Barracks is, at the first stage of the game, your only way to create units. It remains a very important building throughout the game, and is an essential part of any city with a military bent.

Use: In the first Era, it can produce Militia and Bowmen. The …

Life, Love, and [DoC]

Posted by omicron1 on Dec. 7, 2006, 6:24 p.m.

OPoll Results: Two people responded (not nearly enough for an accurate interpretation), but both of them said Eric would be wrong, rather than Erin. I wonder why. Could it be that people are afraid of saying that a girl is wrong? If you look at "which is wrong" questions, how …

[DoC] Rolling Demo

Posted by omicron1 on Dec. 4, 2006, 11:03 p.m.

1. Dawn of Civilization Rolling Demo: See the sights!

Ok, here's the 64dsystem link:

Download Rolling Demo

Release notes: The Dawn of Civilization engine uses a "small size, fast load time" system - with one drawback: the FIRST load time is extremely long. During the first load time, the game …

GM RTS Graphics

Posted by omicron1 on Dec. 1, 2006, 11:11 a.m.

How good can they get?

This lecture will cover the past, present, and future of GM RTS graphics - from Purper to Dawn of Civilization. I hope it shows how graphics have been increasing in quality over the years, and how we can expect them to increase in years to …

[LotA] Contest Release!

Posted by omicron1 on Nov. 30, 2006, 2:09 p.m.

Well, it's done. I don't think I got all the bugs out, but it should work… (I hope)

The final install file is 114 mb (!) and includes the game, all supporting files, and an amazing set of music by Justin R. Durban.

The game has approximately 74 sprites, 38 …

The least-common number is...

Posted by omicron1 on Nov. 23, 2006, 5:08 p.m.

…six!

Don't believe me? Look at the statistics:

(Number of google results per digit

8,620,000,000 - 1

7,440,000,000 - 2

6,940,000,000 - 3

5,900,000,000 - 4

6,280,000,000 - 5

368,000,000 - 6

4,900,000,000 - 7

5,030,000,000 - 8

4,630,000,000 - 9

4,060,000,000 - 0

As you can see, six is …

[LotA] Featureset... complete.

Posted by omicron1 on Nov. 22, 2006, 9:44 p.m.

All gameplay functions have now been added to Lions of the Atlantic. This gives me approximately a week to iron out the bugs… I'm not going to be very able to rest this week.

Among the new functions I've added are such things as ship-to-ship diplomacy, respawning resources, and a …

Our first president had his own knife...

Posted by omicron1 on Nov. 19, 2006, 3:42 p.m.

…the George Washington Carver.

[LotA]: I have a work schedule for the next ten days. I will finish all features by wednesday. The remaining week will be spent testing, followed by a submission on November 29. Then, I will do some more testing, followed by a public release. Fun, fun, …