[IBO]Alpha demo 0.01 RC1

Posted by omicron1 on Dec. 23, 2006, 10:49 a.m.

Here's the first test release of Iron Band Online. This demo includes the following features

* Full graphics engine, including GTA-style cities and landscapes, as well as reflections.

* All combat level classes. (although no skills)

* The Mining <crafting> level class. (All crafting level classes can be leveled in, …

[DoC] Animations

Posted by omicron1 on Dec. 19, 2006, 3:21 p.m.

I have nearly finished my animation-creation program. It currently allows me to create smooth animations of 10+ frames in length, then export them to a set of .g3d files. It incorporates the concept of keyframes, and moves the bones between frames similarly to modern animation software. It has been tested, …

[DoC] Era Chart

Posted by omicron1 on Dec. 18, 2006, 12:25 p.m.

[DoC] I have finished the First Era build-chart, which is an experimental way of handling the interface in an RTS setting. Basically, when you select an Era to build from, a chart of possible construction options is displayed - showing building options, technologies to research, and their prerequisites. It allows …

[DoC] Archery practice

Posted by omicron1 on Dec. 17, 2006, 10:30 a.m.

I have created a concept screenshot of my first-person mode:

It includes a weapon (shortbow), as well as a farther-along stage of the user interface (with unit and tech icons), and my current highest-detail flora.

The flora includes:

* "Soft" foliage - trees have better-looking leaves and don't look like …

[UnIn] Dec. 16, '06

Posted by omicron1 on Dec. 16, 2006, 10:31 a.m.

There's a slight namechange going on here: my webcomic has been officially named "Universe Incognito."

This comic marks the appearance of the first Character in the comic: Tran Soomin.

The wierd mop-like thing is a VacuuMop. It uses suction to gather nearby loose objects into itself (the bristles keep out …

[DoC]Worldfeel

Posted by omicron1 on Dec. 15, 2006, 2:03 p.m.

Joke:

Tim: Bob, I think I'm losing my memory.

Bob: How do you know?

Tim: Bob, I think I'm losing my memory.

[DoC]

I've been working on the "worldfeel" of my game - adding music, sound effects, etc. to establish a virtual environment. By now, it's good enough that I …

Webcomic: What do you think?

Posted by omicron1 on Dec. 13, 2006, 5:47 p.m.

…Ok. I am an avid reader of many different webcomics, from Alice! to Zortic. I have not gone for this long time without being seduced by the idea of making my own… and now I have utterly given in to that temptation. I have created a descriptive file concerning my …

[DoC] Summing Up

Posted by omicron1 on Dec. 12, 2006, 3:03 p.m.

'Tis time for a summary post: what I have done, as well as what remains to do.

Image 1: A military camp under construction. Note the new dirt roads and stone well. One of the game's resource buildings is present in this image - the Woodcutter's Hut. This is the …

Omicron Modeling/Animation Suite

Posted by omicron1 on Dec. 11, 2006, 10:33 p.m.

…with guest appearance from G3d's model painter?

Anyway, I recently made a nice little program - a human model animator. That is, it shows you a human model and allows you to twist and turn the joints any way you like. You can then save the combined model to file …

[DoC] Warships

Posted by omicron1 on Dec. 10, 2006, 3:47 p.m.

Well, I went and made a War Galley model; then coupled it with some ripple/splash effects and a primitive reflection, and got this:

Note that the game doesn't look quite as good in motion; the "3d water" effect is the result of a bumpy lake bottom combined with some good …