The man who would but wouldn't

Posted by s on July 26, 2008, 4:57 p.m.

It can't be that that we're about to waste some more of staticfire's bandwidth with the distribution of Carnage Heart

Anyways, I've changed draw_text to text where text is draw_text(argument0,argument1,mcap(argument2)) and mcap randomly uppercases a lowercased string. I'm thinking I might integrate mcap into text though

Anyways, starting to work …

You're ugly

Posted by s on July 24, 2008, 11:14 p.m.

x=(v>>2<<2&1)*240+(v&1)*24

y=(v>mplay.mid*4-3)*240+(v&3>1)*24

So yes, my coordinate equation is ugly. Deal with it

Because one day, you'll have to deal with the fact that you're ugly. And it'll be harder than dismissing a few ugly lines of code. Or will you dismiss your life with even more ease?

What is the …

I forgot to mention that

Posted by s on July 23, 2008, 8:03 p.m.

I hope you have a good day

Thought

Posted by s on July 21, 2008, 9:16 a.m.

Just realized the thoughts one senses in their mind are not thoughts, but the outputs of thought

So yes, working on menu interface. Making it mouse based, so very ugly coding. It'll allow for a mere 16 different bots. The real diversification starts with the AI

Programming is for the …

Carnage Heart, really getting into this one

Posted by s on July 17, 2008, 11:48 p.m.

I'm away for the weekend to my sister's. There was some talk of perhaps looking into Ikaruga. Which would mean I'll of played it almost a year after finding interest in it. But that probably won't happen

So I leave you. With this note. Today, children were playing. And I …

Blasted, hit load instead of save

Posted by s on July 17, 2008, 9:45 a.m.

Since I've entered the entering phase of game creation, I am dreary on things to say. Maybe I'll get screenshots once I have something working

The game is an online Befunge AI system, highly inspired by Carnage Heart

I'm thinking I'll call it Bebrain to credit Befunge, or Brainware because …

JOSH=SISSY!

Posted by s on July 16, 2008, 7:34 a.m.

THIS JUST IN JOSH IS A SISSY

Yes, that's right, JOSH IS A SISSY!

Why? Because he won't convert for({a=0;b=1};a<5;{a+=1;b-=1}){show_message(string(a)+" "+string(b))} into a a=0;b=1;while(a<5){show_message(string(a)+" "+string(b));a+=1;b-=1}

(If you do not believe, put it into GM yourself)

So ya, I might never use for{}, but that's beside the point. The point is …

It seems everything is conspiring against me and working

Posted by s on July 14, 2008, 12:13 a.m.

Found a copy of PyOpenGL 2 ported over and BAM works

So I've nothing to say, have some ugly Tiny Lisp

;defun cons car cdr if equal 1+ 1-

(defun nah (x)(if x nil t))

(defun add (x y)

(if (< y 0) (-sub x y)

(if (= y 0) …

Now I'm off schedule, you silent lambs+Rawrspoon's Request

Posted by s on July 12, 2008, 9:05 p.m.

If it is requested we front more, I'll front this unfront that was not meant for you to read upon

There is nothing to say but that which is never said, and so I say that which needs no saying now. This has no relevancy, but to state the obvious …

Knowledge is most dangerous in the hands of the ignorant

Posted by s on July 9, 2008, 3:58 p.m.

"Where are you going?"

"Where are your shoes?"

"What are you doing out?"

"Who are you?"

"Are you okay?"

"Leave him alone"

Does anyone truly want to be alone?

Switched components of Z after each iteration

Also did (Z+Ci)**2, kind of screwed Mandel a little (The escape patterns seemed different) …